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mechanic / Beyond the Overworld

Credits, markets, factions and contracts

Carry credits for services and keep discovery data for research. Watch your standing: a port’s welcome and offers can change with your reputation.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Report-derived schematic for trade and factions; the steps and caveats are explained in the article

Explanatory diagram based on the cited report; not an in-game interface or a spatial construction plan.

Credits and discovery data

Credits pay for trading, repairs, fuel, services and medical support. Discovery data buys research; encoding a Data Chip costs 10 data, and the chip can be sold. Regional markets, faction standing and current service availability affect offers.

A dialog showing a quest reward is not proof that it has been claimed. Quest rewards and vendor stock are separate ledgers. Likewise a station archetype’s name does not guarantee every merchant role or service is present.

Factions and recovery from hostility

The main factions are the Survey Union, Prospectors’ Compact and Archive Keepers. Freeholders represent unaffiliated settlements; Den standing has its own custody/story role. Positive rewards can ripple to allied gains and rival losses. Hostility can close trade or provoke enforcers; amends are a documented recovery route. Consult the actual offer and state rather than treating all ports as one price list.

These credits and reputations are internal to Beyond the Overworld. Shared money or faction behavior with other mods has not been established.

Contracts and transport

Economy jobs include delivery, survey, escort and faction work, with repair callouts, outbreak operations and evacuation in later systems. The two packaged quest-engine contract definitions are CT-P1 courier and CT-P2 facility callout: both require Q-M02A and repeat after a one-day cooldown. Two definitions is not the total count of economy job kinds. Their complete dossiers are in contract quests (story spoilers).

Custody tracks parcels, passengers and ownership-sensitive deliveries. A functioning Hidden Hold can conceal an applicable contraband parcel during patrol scans; it does not add cargo slots. Captured ships must be packed before sale. Passengers use transport records rather than a fully animated crowd in every ship. Medical berth limits normally start at one and can rise to three through the applicable quest under default settings.

See stations and law, ship fitting and configuration for boundaries and defaults.

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Original wording and exact fields

The main faction IDs are survey_union, prospectors_compact and archive_keepers.

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 19–20, 27–29 · October 23 source snapshot — Credits, markets, factions and contracts · Beyond the Overworld report: E073–E078, E122–E139

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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