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mechanic / Beyond the Overworld

Stations, restoration and law

Approach a station as a visitor with a ship to dock. Its condition, available services and security rules determine what you can do once inside.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Docking and services

O opens station docking. Stations have persistent placement, reserved berths and a shared interior dimension. Entry is a transfer, not simply walking into the hollow exterior. A 15-second combat lock can refuse docking; reservations and capture checks also apply.

The twelve archetypes are Wayfarer Stop, Fuel Exchange, Salvage Depot, Freeport Market, Survey Observatory, Hydroponic Haven, Repair Shipyard, Frontier Bastion, Pilgrim Archive, Drift City, Quarantine Laboratory and Smuggler Den. Size ranges from Tiny to Huge. Names suggest purpose; economy definitions and current state determine actual offers, including trade, patterns, repairs, fuel, salvage and medicine.

Abandoned conditions

Condition IDThreat
Vacuum hullVacuum
Total blackoutPower loss and shut doors
Pirate occupationPirates
Alien nestAlien enemies
Reactor leakRadiation
Frozen utilitiesExtreme cold utilities
Rogue securityRogue security
Gravity faultGravity disruption
Fungal takeoverSpores
Phase instabilityPhase hazards
Cargo disasterFires and trapped crew
Silent memorialNo response

Conditions apply local hazards, finite enemy slots, tasks and objectives inside reserved interior regions. Utility controllers support restoration and claims for eligible abandoned types. Claimability is conditional, not a promise for every station.

Law and guards

Working stations use caution, warning, surrender, force and detention/fines. Claimable abandoned stations do not receive the same lawful guard roster. Guard-only witnessed reputation loss remains a stated limit, even where economy-reported crimes can alter standing.

Ownership, docking, surrender and restoring a utility are different operations. Generated administrator resets and station-building commands are not survival recovery steps. Use command permissions and facility services for the corresponding systems.

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Original wording and exact fields

and shared station_interior storage

Condition IDThreat
depressurizedVacuum
blackoutPower loss and shut doors
pirate_occupationPirates
alien_nestAlien enemies
radiation_leakRadiation
frozen_pipesExtreme cold utilities
security_lockdownRogue security
gravity_faultGravity disruption
fungal_overgrowthSpores
phase_instabilityPhase hazards
cargo_incidentFires and trapped crew
silent_memorialNo response

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 27–29 · October 23 source snapshot — Stations, restoration and law · Beyond the Overworld report: E105, E122–E128

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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