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reference / Beyond the Overworld

Command reference: story

Look up 52 generated syntax leaves, permission levels, mutation markers and descriptions for story systems.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Story spoilers ahead

Static command reference

This is the report’s generated AdminData snapshot, not an executed transcript. Each row is an executable syntax leaf, not a root command. Level 0 adds no numeric operator requirement in that snapshot, while 2 is administrative. Level 0 still respects ownership, held-item, player-only, location, quest and ship checks. A player-bound command is not automatically a server-console command.

<argument> represents a placeholder. Keep numeric types and bounds. STATE is the report’s obvious-mutation hint, not a complete classification: teleports, capture and economic actions also change state. No listed command was executed for the wiki. Handler clues and locators are on PDF pp.299–300; individual sender checks may still be required.

Descriptions retain the generated reference’s scope and historical wording. Radius defaults in a specific audit command do not redefine all black-hole boundaries.

Syntax leaves

SyntaxPermissionReport STATE hintGenerated descriptionPDF page
/bo lantern fill2—Fills the Lantern intake within 8 blocks with 500,000 FE (testing).281
/bo lantern info2—The four Lanterns: system, console position, built and lit state, distance from you.281
/bo lantern lesser fill2—Fills the Lesser Lantern near you with the 100,000 FE it needs (testing).281
/bo lantern lesser kit <player:entity>2—Gives a player a Lesser Lantern kit again.281
/bo lantern lesser list2—Every Lesser Lantern: owner, position, system and whether it is lit.281
/bo lantern locate <id>2—Coordinates and system of one Lantern (lantern_1, lantern_2, lantern_3, final).281
/bo lantern relight <id>2—Sets a Lantern’s world lit state (lamps, beacon); does not give anyone quest progress.281
/bo lantern relight <id> <lit:bool>2—Sets a Lantern’s world lit state (lamps, beacon); does not give anyone quest progress.281
/bo quest aftermath <player:entity>2—A player’s ending aftermath (Concord route pair, Warden port, Den charter, Contact Archive); ‘reset’ clears the registrations so they can be chosen again. Audited.287
/bo quest aftermath <player:entity> reset2STATEA player’s ending aftermath (Concord route pair, Warden port, Den charter, Contact Archive); ‘reset’ clears the registrations so they can be chosen again. Audited.287
/bo quest anchors2—Server-wide story anchors (Hearth hub, Lantern Reach, Sef’s town); ‘reset sef_town’ chooses Sef’s town again.287
/bo quest anchors reset <key>2STATEChooses a server story anchor again (e.g. sef_town).287
/bo quest audit2—The last quest audit entries (claims, admin edits), for everyone or one player.287
/bo quest audit <player:entity>2—The last quest audit entries (claims, admin edits), for everyone or one player.287
/bo quest complete <player:gameprofile> <quest:resourcelocation>2STATEMarks all objectives of a player’s quest complete (rewards still claimed in the Quest Log). Audited.287
/bo quest config2—The effective quest settings (beyond_overworld-quests-serv er.toml).287
/bo quest den <player:entity>2—A player’s Den standing (Grey Lanes track, -100..100); ‘set <value>’ changes it. Audited.287
/bo quest den <player:entity> set <value:int(-100, 100)>2—A player’s Den standing (Grey Lanes track, -100..100); ‘set <value>’ changes it. Audited.287
/bo quest ending <player:entity>2—The ending a player committed (Kindle, Harvest or Seal), if any.287
/bo quest ending reset <player:entity>2STATEClears a player’s committed ending so they can choose again; needs ‘confirm’. Rewards already delivered are not paid again. Audited.287
/bo quest ending reset <player:entity> confirm2STATEClears a player’s committed ending so they can choose again; needs ‘confirm’. Rewards already delivered are not paid again. Audited.287
/bo quest grant <player:gameprofile> <quest:resourcelocation>2STATEMakes a quest available to a player now (ignores its prerequisites). Audited.287
/bo quest inbox <player:entity>2—A player’s reward inbox (items waiting for inventory space).287
/bo quest info <player:entity> <quest:resourcelocation>2—One quest of a player in detail: objectives, counters, bindings, choices, flags and reward components.287
/bo quest list <player:entity>2—A player’s quests: state, progress and claim status.287
/bo quest rebind <player:entity> <quest:resourcelocation>2—Re-searches a player’s bound quest target (a destroyed or unusable site); old targets stay recorded.287
/bo quest reset <player:gameprofile> <quest:resourcelocation>2STATEResets a player’s quest: ‘progress’ keeps the reward ledger; ‘ledger confirm’ also clears paid rewards. Offline players: applied at their next login. Audited.287
/bo quest reset <player:gameprofile> <quest:resourcelocation> ledger2STATEAlso clears the quest’s paid-reward ledger; needs ‘confirm’. Audited.287
/bo quest reset <player:gameprofile> <quest:resourcelocation> ledger confirm2STATEAlso clears the quest’s paid-reward ledger; needs ‘confirm’. Audited.288
/bo quest reset <player:gameprofile> <quest:resourcelocation> progress2STATEResets a player’s quest progress but keeps the reward ledger (rewards already paid are never paid again). Audited.288
/bo quest routes <player:entity>2—A player’s Long Road routes (Kindle ending: fuel-only warp routes); ‘slots <n>’ sets the route slots, ‘clear’ removes the routes. Audited.288
/bo quest routes <player:entity> clear2STATEA player’s Long Road routes (Kindle ending: fuel-only warp routes); ‘slots <n>’ sets the route slots, ‘clear’ removes the routes. Audited.288
/bo quest routes <player:entity> slots <n:int(0, 16)>2—A player’s Long Road routes (Kindle ending: fuel-only warp routes); ‘slots <n>’ sets the route slots, ‘clear’ removes the routes. Audited.288
/bo quest title0—Your earned titles; ‘use <id>’ shows one in the Quest Log (and as a chat prefix when titleChatPrefix is on), ‘clear’ hides it.288
/bo quest title clear0STATEYour earned titles; ‘use <id>’ shows one in the Quest Log (and as a chat prefix when titleChatPrefix is on), ‘clear’ hides it.288
/bo quest title grant <player:entity> <id>2STATEGives a player a title. Audited.288
/bo quest title revoke <player:entity> <id>2—Removes a title from a player. Audited.288
/bo quest title use <id>0—Your earned titles; ‘use <id>’ shows one in the Quest Log (and as a chat prefix when titleChatPrefix is on), ‘clear’ hides it.288
/bo story anchors2—Every story anchor (contacts, the Hearth exhibit, terminals) with its position, live contacts and finished one-time placements.295
/bo story beacons2—Survey Beacons registered by you or by a player, with their star classes.295
/bo story beacons <player:entity>2—Survey Beacons registered by you or by a player, with their star classes.295
/bo story clear2STATERemoves the live story contacts; they respawn at their anchors.295
/bo story den bastion_reset2—Chooses the Bastion for Q-GL5 again (the nearest working Frontier Bastion to Lantern Reach).295
/bo story den custody_reset <player:entity>2—Lets a player obtain the Den’s relic custody record again.295
/bo story den info2—Smuggler Den props (relic custody terminal, dispute notice) and the Bastion transmitter: where they are and whether they are placed.295
/bo story den place2—Places the Den and Bastion props into air at the nearest station now.295
/bo story morrow info2—Morrow’s Smuggler Den, its state and whether he is spawned.295
/bo story morrow locate2—Coordinates of Morrow’s den and his desk.295
/bo story morrow reset2STATEChooses Morrow’s Smuggler Den again (the nearest working den to Lantern Reach).295
/bo story morrow respawn2—Removes and respawns Morrow at his anchor.295
/bo story place2—Runs the Hearth exhibit placement (into air only) and the terminal check at the nearest hub now.295
/bo story spawn <contact>2STATEA test story contact at your feet (not anchored; gone when its chunk reloads): pell_okoro, ondine_vasse, dagny_rusk, iona_hale or sef_calder.295

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 272–300 · October 23 source snapshot — Command reference: story · See page locators and report-local E001–E319 index.

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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