Hull comparison, fitting and damage
Choose a hull for the trip you can supply. Seats, cargo, fuel and utility fittings matter as much as the ship’s overall health.
These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.
Explanatory diagram based on the cited report; not an in-game interface or a spatial construction plan.
Hulls and acquisition
Six ordinary families—Scout, Explorer, Hauler, Fighter, Shuttle and Prospector—each have Mk I and Mk II variants. Four captured families—Corsair Scout, Corsair Raider, Pirate Scrapper and Salvage Tug—also have both generations. Captured Mk I hulls come from disabled and boarded encounters, rather than a fresh cradle build; Mk II successors are cradle refits.
Seats, cargo and utility below are counts; FE and fuel are capacities. Speed/acceleration are multipliers, not blocks per second. Base HP and shield are different reserves. Modules, damage, role bonuses and upgrades change actual performance.
| Hull ID | Seats | Cargo | Utility | HP / shield | FE | Fuel | Speed / accel |
|---|---|---|---|---|---|---|---|
| Scout Ship | 1 | 18 | 2 | 200/100 | 100000 | 1000 | 1.0/1.4 |
| Explorer Ship | 2 | 27 | 4 | 300/120 | 150000 | 2400 | 1.1/0.9 |
| Hauler Ship | 4 | 63 | 4 | 500/100 | 200000 | 2000 | 0.75/0.6 |
| Fighter Ship | 1 | 18 | 2 | 250/180 | 120000 | 1000 | 1.25/1.15 |
| Scout Mk II | 1 | 27 | 3 | 260/130 | 150000 | 1300 | 1.05/1.45 |
| Explorer Mk II | 2 | 36 | 5 | 400/160 | 200000 | 3200 | 1.15/0.95 |
| Hauler Mk II | 4 | 81 | 6 | 650/130 | 260000 | 2600 | 0.8/0.65 |
| Fighter Mk II | 1 | 18 | 3 | 320/230 | 160000 | 1300 | 1.4/1.2 |
| Shuttle | 6 | 18 | 2 | 300/100 | 140000 | 1400 | 1.0/1.0 |
| Prospector | 2 | 18 | 2 | 560/120 | 180000 | 1600 | 0.7/0.55 |
| Shuttle Mk II | 6 | 27 | 3 | 380/130 | 190000 | 1900 | 1.05/1.0 |
| Prospector Mk II | 2 | 27 | 3 | 720/150 | 240000 | 2200 | 0.75/0.6 |
| Captured Corsair Scout | 1 | 9 | 1 | 100/40 | 80000 | 800 | 1.2/1.3 |
| Captured Corsair Raider | 2 | 18 | 2 | 180/100 | 120000 | 1100 | 1.05/1.0 |
| Captured Pirate Scrapper | 2 | 36 | 2 | 220/60 | 120000 | 1200 | 0.7/0.6 |
| Captured Salvage Tug | 2 | 27 | 2 | 180/50 | 140000 | 1300 | 0.6/0.55 |
| Corsair Scout Mk II | 1 | 18 | 2 | 150/60 | 110000 | 1050 | 1.3/1.4 |
| Corsair Raider Mk II | 2 | 27 | 3 | 250/140 | 160000 | 1450 | 1.1/1.05 |
| Pirate Scrapper Mk II | 2 | 45 | 3 | 320/90 | 160000 | 1600 | 0.75/0.65 |
| Salvage Tug Mk II | 2 | 54 | 3 | 260/80 | 190000 | 1750 | 0.65/0.6 |
Fitting and damage sections
Fixed slots 0 Engine, 1 Navigation, 2 Battery are separate from utility slots. Engines map to the engine section; navigation and power map to the nose; utility slots alternate wings. A module disables below 30% section integrity and is destroyed at zero. Overall hull HP alone does not describe a functioning ship.
| Utility | Main role |
|---|---|
| Hyperdrive Module | Intersystem travel |
| Shield Module | Protection |
| Cargo Extension Module | Storage |
| Mining Beam Module | Utility mining; distinct from hardpoint Mining Laser |
| Fuel Efficiency Module | Fuel economy |
| Advanced Scanner Module | Cockpit target scanning |
| Hazard-Resistant Hull Module | Environmental support |
| Underwater Module | Sealed diving while functioning and powered |
| Chronon Core | Event Shelf benefits |
| Hidden Hold Module | Applicable contraband concealment; no extra cargo slots |
Fuel Pellets provide 100 fuel units each. Local flight, pulse and fast routes differ from intersystem Warp Cells. Shields absorb damage before hull damage and use battery energy to recharge. Packed identity-bearing hulls retain ship records; packing is not a free new ship.
Prospector extraction
Mk I reserves 18 cargo slots as ore hold; Mk II reserves 36. Each drill cycle costs 1,200 FE. Mk I takes 400 ticks for two to three items; Mk II takes 300 ticks for two to four. Mining-console speed and yield bonuses are 1.5× and 2× respectively. Outputs come from planet yield tables and eligibility, rather than simply the exact block under the drill.
See interiors, travel and recovery and assembly recipes. Recipe presence still requires the stated gates.
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
| Hull ID | Seats | Cargo | Utility | HP / shield | FE | Fuel | Speed / accel |
|---|---|---|---|---|---|---|---|
| scout_ship | 1 | 18 | 2 | 200/100 | 100000 | 1000 | 1.0/1.4 |
| explorer_ship | 2 | 27 | 4 | 300/120 | 150000 | 2400 | 1.1/0.9 |
| hauler_ship | 4 | 63 | 4 | 500/100 | 200000 | 2000 | 0.75/0.6 |
| fighter_ship | 1 | 18 | 2 | 250/180 | 120000 | 1000 | 1.25/1.15 |
| scout_ship_mk2 | 1 | 27 | 3 | 260/130 | 150000 | 1300 | 1.05/1.45 |
| explorer_ship_mk2 | 2 | 36 | 5 | 400/160 | 200000 | 3200 | 1.15/0.95 |
| hauler_ship_mk2 | 4 | 81 | 6 | 650/130 | 260000 | 2600 | 0.8/0.65 |
| fighter_ship_mk2 | 1 | 18 | 3 | 320/230 | 160000 | 1300 | 1.4/1.2 |
| shuttle_ship | 6 | 18 | 2 | 300/100 | 140000 | 1400 | 1.0/1.0 |
| prospector_ship | 2 | 18 | 2 | 560/120 | 180000 | 1600 | 0.7/0.55 |
| shuttle_ship_mk2 | 6 | 27 | 3 | 380/130 | 190000 | 1900 | 1.05/1.0 |
| prospector_ship_mk2 | 2 | 27 | 3 | 720/150 | 240000 | 2200 | 0.75/0.6 |
| corsair_scout_ship | 1 | 9 | 1 | 100/40 | 80000 | 800 | 1.2/1.3 |
| corsair_raider_ship | 2 | 18 | 2 | 180/100 | 120000 | 1100 | 1.05/1.0 |
| pirate_scrapper_ship | 2 | 36 | 2 | 220/60 | 120000 | 1200 | 0.7/0.6 |
| salvage_tug_ship | 2 | 27 | 2 | 180/50 | 140000 | 1300 | 0.6/0.55 |
| corsair_scout_ship_mk2 | 1 | 18 | 2 | 150/60 | 110000 | 1050 | 1.3/1.4 |
| corsair_raider_ship_mk2 | 2 | 27 | 3 | 250/140 | 160000 | 1450 | 1.1/1.05 |
| pirate_scrapper_ship_mk2 | 2 | 45 | 3 | 320/90 | 160000 | 1600 | 0.75/0.65 |
| salvage_tug_ship_mk2 | 2 | 54 | 3 | 260/80 | 190000 | 1750 | 0.65/0.6 |
Registry IDs
beyond_overworld:scout_shipbeyond_overworld:explorer_shipbeyond_overworld:hauler_shipbeyond_overworld:fighter_shipbeyond_overworld:scout_ship_mk2beyond_overworld:explorer_ship_mk2beyond_overworld:hauler_ship_mk2beyond_overworld:fighter_ship_mk2beyond_overworld:shuttle_shipbeyond_overworld:prospector_shipbeyond_overworld:shuttle_ship_mk2beyond_overworld:prospector_ship_mk2beyond_overworld:corsair_scout_shipbeyond_overworld:corsair_raider_shipbeyond_overworld:pirate_scrapper_shipbeyond_overworld:salvage_tug_shipbeyond_overworld:corsair_scout_ship_mk2beyond_overworld:corsair_raider_ship_mk2beyond_overworld:pirate_scrapper_ship_mk2beyond_overworld:salvage_tug_ship_mk2
Sources & verification
Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.
Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0
PDF pages 21–23, 160–167 · October 23 source snapshot — Hull comparison, fitting and damage · Beyond the Overworld report: E079–E093
October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.