The ten original boss encounters
Find encounter access, core counterplay and reward roles for the original bosses while retaining qualification and repeat-clear limits.
These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.
Discovery spoilers aheadEnter an encounter
Native source-art previews use the supplied authored geometry, UV layout and texture in a fixed neutral pose. They are not to scale and do not reproduce game animation, seed-specific morphs, glow or live lighting. Wildlife previews show the first authored variant; the roster keeps variant entries separate even where entity IDs are shared. Select a preview to open its full SVG. These are offline renders, not gameplay captures.
These bosses use encounter managers, arenas and qualification rules; they do not spawn as ordinary biome wildlife. Health below is the reported base, before participant scaling or encounter modifiers. Siege Corvette uses ship HP, which must not be compared directly with player health.
Clear and claim rules
The first five have explicit variant names; later encounters have variant mechanics. Consoles and reward-cache screens share a UI, while encounter eligibility, rematches, qualification and escrow govern claims.
Scrap Stalker first clear is four Scrap Hearts, 300 credits, 50 data; repeats are one heart, 75 credits, 10 data. The other four first-area bosses specify four materials, 600 credits, 100 data on first clear and one material, 150 credits, 20 data on repeats. These are conditional rewards, not an unconditional inventory grant for everyone nearby. The report does not give a complete reconstructed weighted drop distribution for every BossB reward.
Colossus victory does not leave the planned corpse sculpture. Tide Sovereign victory does not lower a central bridge. Missing presentation features must not be turned into promised traversal or loot mechanics.
See research for grant versus purchase routes and structures for worldgen gates. Brood Regent and Blackwire Foreman belong to the separate outbreak roster, not this ten-boss count.
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
| Boss | Source preview | Base HP | Access | Core mechanic | Reward role |
|---|---|---|---|---|---|
| Scrap Stalker | [Image: Static native model preview of Scrap Stalker](/media/beyond-overworld/visuals/mobs/scrap_stalker.svg) | 180 | salvage_works | Break highlighted node to cancel magnetic shell; cover stops its dash | Scrap Heart; Scrap Magnet Module |
| Brood Matriarch | [Image: Static native model preview of Brood Matriarch](/media/beyond-overworld/visuals/mobs/brood_matriarch.svg) | 420 | fungal_catacombs | Break highlighted organs to shorten root cocoon; spores and broodlings | Brood Enzyme; Brood Nutrient |
| Furnace Custodian | [Image: Static native model preview of Furnace Custodian](/media/beyond-overworld/visuals/mobs/furnace_custodian.svg) | 480 | volcanic_foundry | Cooling valves reduce marks or cancel pressure blast; heat, beam and slag | Ceramic Core; Ceramic Lining |
| Prism Sentinel | [Image: Static native model preview of Prism Sentinel](/media/beyond-overworld/visuals/mobs/prism_sentinel.svg) | 440 | fractured_observatory | Align mirrors to return beam; avoid shards and jump pulse | Prism Lens; Prism Guard |
| Corsair Commander | [Image: Static native model preview of Corsair Commander](/media/beyond-overworld/visuals/mobs/corsair_commander.svg) | 400 | drifting_fortress | Boarded encounter; frontal shield and cover breaker; mirror routing can stun shoulder | Breach Seal; Breach Cutter |
| Siege Corvette | [Image: Static native model preview of Siege Corvette](/media/beyond-overworld/visuals/mobs/siege_corvette.svg) | 1,200 ship HP | Space relay / capital hull | Ship battle; destroying both weapon pods removes broadside attacks for that run | BossB rewards and ship progression |
| Buried Colossus | [Image: Static native model preview of Buried Colossus](/media/beyond-overworld/visuals/mobs/buried_colossus.svg) | 900 | Colossus arena | Break highlighted pylons; exposed-heart windows, faults and marked impacts | Deep-quarry progression |
| Tide Sovereign | [Image: Static native model preview of Tide Sovereign](/media/beyond-overworld/visuals/mobs/tide_sovereign.svg) | 850 | Tidal arena | Basin wheels alter water; waves, pearls and currents | Abyss-harness progression |
| Stormbound Behemoth | [Image: Static native model preview of Stormbound Behemoth](/media/beyond-overworld/visuals/mobs/stormbound_behemoth.svg) | 950 | Storm arena | Charge rods with marks, then discharge to stun and suppress crown attack | Storm-shelter progression |
| Archive Prime | [Image: Static native model preview of Archive Prime](/media/beyond-overworld/visuals/mobs/archive_prime.svg) | 1,000 | Archive arena | Three relays change order by phase; shield openings, deletion lanes, shards and reindex | Relic Survey and story progression |
Sources & verification
Evidence: pdf-derived. Feature status: gated. Article coverage: ready.
Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0
PDF pages 25–26 · October 23 source snapshot — The ten original boss encounters · Beyond the Overworld report: E115–E121
October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.