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mechanic / Beyond the Overworld

Energy, refining and extraction

Keep energy, fuel and oxygen in separate budgets. Choose the machine that makes what you need, then supply its inputs and power.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Report-derived schematic for energy and industry; the steps and caveats are explained in the article

Explanatory diagram based on the cited report; not an in-game interface or a spatial construction plan.

Move FE through the workshop

A Generator burns furnace fuels, buffers FE and pushes to adjacent storage. Redstone pause stops new burns; an existing burn finishes. A Battery stores FE and charges eligible equipment; item components retain charge. Every Battery face accepts and outputs: side configuration is absent. Cables connect the mod’s FE producers and consumers.

Choose the machine for the job

MachineInput / roleConstraint
RefineryPackaged refining processes; coal-tag item + redstone → 4 Fuel Pellets200 ticks, 4,000 FE for that recipe
Oxygen CondenserWater bucket and FE build oxygen buffer and fill canistersBucket remainder and output complete atomically
Assembly CradleHull/module assembly, upgrades, fitting and blueprint browsingResearch, recipe inputs, FE and time are separate
RecyclerSupported input categories and its conversion rulesContaminated lots may be refused; universal recycling is absent
ExtractorPlanet resource extractionDifferent from emitter and ship mining
Greenhouse TrayPowered alien farmingCrop environment and shelter eligibility apply
Transit GateLinked powered player/item transfer with access checksDoes not transport ships

The report does not supply a complete new runtime measurement of condenser rate or every extractor yield here. Use the actual process recipe rather than borrowing fuel-refinery values for another machine.

Farming and mining routes

Native-world conditions can substitute for shelter for eligible crops. Hostile-world crops need their matching environment or a sealed room. The Greenhouse Tray is not simply ordinary farmland under glass.

The handheld emitter, ship Utility Mining Beam, Prospector drill, interior mining console and hardpoint Mining Laser are different systems. Prospector details are in ships and fitting, and asteroid yields in space encounters.

Use bootstrap recipes for the early crafting chain and machine recipes for all assembly, refining and special serializers. Packaged recipes still have gates and conditions.

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 17–18, 22, 159–168 · October 23 source snapshot — Energy, refining and extraction · Beyond the Overworld report: E058–E071, E079, E088

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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