Energy, refining and extraction
Keep energy, fuel and oxygen in separate budgets. Choose the machine that makes what you need, then supply its inputs and power.
These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.
Explanatory diagram based on the cited report; not an in-game interface or a spatial construction plan.
Move FE through the workshop
A Generator burns furnace fuels, buffers FE and pushes to adjacent storage. Redstone pause stops new burns; an existing burn finishes. A Battery stores FE and charges eligible equipment; item components retain charge. Every Battery face accepts and outputs: side configuration is absent. Cables connect the mod’s FE producers and consumers.
Choose the machine for the job
| Machine | Input / role | Constraint |
|---|---|---|
| Refinery | Packaged refining processes; coal-tag item + redstone → 4 Fuel Pellets | 200 ticks, 4,000 FE for that recipe |
| Oxygen Condenser | Water bucket and FE build oxygen buffer and fill canisters | Bucket remainder and output complete atomically |
| Assembly Cradle | Hull/module assembly, upgrades, fitting and blueprint browsing | Research, recipe inputs, FE and time are separate |
| Recycler | Supported input categories and its conversion rules | Contaminated lots may be refused; universal recycling is absent |
| Extractor | Planet resource extraction | Different from emitter and ship mining |
| Greenhouse Tray | Powered alien farming | Crop environment and shelter eligibility apply |
| Transit Gate | Linked powered player/item transfer with access checks | Does not transport ships |
The report does not supply a complete new runtime measurement of condenser rate or every extractor yield here. Use the actual process recipe rather than borrowing fuel-refinery values for another machine.
Farming and mining routes
Native-world conditions can substitute for shelter for eligible crops. Hostile-world crops need their matching environment or a sealed room. The Greenhouse Tray is not simply ordinary farmland under glass.
The handheld emitter, ship Utility Mining Beam, Prospector drill, interior mining console and hardpoint Mining Laser are different systems. Prospector details are in ships and fitting, and asteroid yields in space encounters.
Use bootstrap recipes for the early crafting chain and machine recipes for all assembly, refining and special serializers. Packaged recipes still have gates and conditions.
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0
PDF pages 17–18, 22, 159–168 · October 23 source snapshot — Energy, refining and extraction · Beyond the Overworld report: E058–E071, E079, E088
October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.