Investigating and restoring an outbreak region
Recovery takes more than defeating the latest attackers. Investigate the condition, contain its sources and restore the services survivors need.
These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.
Explanatory diagram based on the cited report; not an in-game interface or a spatial construction plan.
Recover in stages
| Stage | Required result |
|---|---|
| S1 Investigated | Scan source, assay infected subject and read incident record, or supported sample-and-scan route; record preserves origin/transmission |
| S2 Transmission controlled | Contain/remove sources and relevant ventilation, water, networks or quarantine routes |
| S3 Enclave stabilized | Clean working clinic and every burden below 30 |
| S4 Essential services | Clear contamination and restore power/life support |
| S5 Routes reopened | Restore freight and every burden below 10; quarantine can lift |
| S6 Wider restoration | Eligible fallen town gets refuge camp through previewed validated cost transaction |
Held containment actions require appropriate inputs and staying within four blocks for ten seconds. Attacks interrupt and refund inputs. A contribution ledger pays an eligible contributor once per reached stage, rather than on every revisit.
Samples, cargo and survivors
Use a Sample Kit at a source or recent infected-death site. At the Survey Terminal, a condition’s first sample gives 60 data and repeats 10. Assays, scans and incident records are different evidence steps; carrying a sample alone is not the entire investigation.
Contaminated lots and ship zones can block ordinary trade or machine use until decontaminated. Clean claims protect against deliberate contamination entry while natural spread and safe-haven budget reductions remain separate rules.
Supported survivors can follow, wait when separated, seek shelter near danger, be revived and board with sneak-use. This does not turn every ordinary town resident into an evacuation follower. Faction operations include containment, live samples, sealed records, source destruction, rescue and evacuation; consequential confirmations have real eligibility and wider effects.
Refuge and scenario limits
A refuge camp is previewed and validated before its cost transaction; eligible camps provide medic and merchant support. Placement and resident pathing remain runtime verification needs. Meridian Quarantine is an explicit scenario resource, activated only by application/configuration rather than by default.
See facility dependencies, treatment and outbreak configuration. The report’s S1–S6 validation plan was proposed, not completed.
Source-art preview

Supplied project art preview (art/outbreak_recovery/previews/refuge_camp_iso_southeast.png), Beyond the Overworld / Malik Jackson, All Rights Reserved. This depicts the authored 17×4×13 camp preview; it is not a gameplay screenshot or evidence that a particular terrain placement succeeded.
Sources & verification
Evidence: pdf-derived. Feature status: gated. Article coverage: ready.
Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0
PDF pages 34–35 · October 23 source snapshot — Investigating and restoring an outbreak region · Beyond the Overworld report: E067, E175–E183
October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.