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reference / Beyond the Overworld

Command reference: world

Look up 153 generated syntax leaves, permission levels, mutation markers and descriptions for world systems.

Beyond the Overworld 0.0.1-p0Java 1.21.1NeoForge

These guides describe the October 23, 2026 development version. The older download with the same version number is missing later features.

Static command reference

This is the report’s generated AdminData snapshot, not an executed transcript. Each row is an executable syntax leaf, not a root command. Level 0 adds no numeric operator requirement in that snapshot, while 2 is administrative. Level 0 still respects ownership, held-item, player-only, location, quest and ship checks. A player-bound command is not automatically a server-console command.

<argument> represents a placeholder. Keep numeric types and bounds. STATE is the report’s obvious-mutation hint, not a complete classification: teleports, capture and economic actions also change state. No listed command was executed for the wiki. Handler clues and locators are on PDF pp.299–300; individual sender checks may still be required.

Descriptions retain the generated reference’s scope and historical wording. Radius defaults in a specific audit command do not redefine all black-hole boundaries.

Syntax leaves

SyntaxPermissionReport STATE hintGenerated descriptionPDF page
/bo anomalies audit2—Lists stations and station berths inside any black hole’s reach (default 400 blocks, 48-5000) with the zone they sit in (pull 768, tidal 384, core 48); use it on worlds made before wave 12, where new black holes keep 460+ blocks clear.273
/bo anomalies audit <radius:int(48, 5000)>2—Lists stations and station berths inside any black hole’s reach (default 400 blocks, 48-5000) with the zone they sit in (pull 768, tidal 384, core 48); use it on worlds made before wave 12, where new black holes keep 460+ blocks clear.273
/bo anomalies build <id>2STATEBuilds an anomaly’s site now.273
/bo anomalies capture2—Test: captures the ship you pilot in the nearest black hole’s pull zone straight into the 12 s core spiral (crossing to the Event Shelf if the hull survives, otherwise a wreck).273
/bo anomalies clock <id> <ticks:int(0)>2—Sets an anomaly’s clock (rift windows, comet passes) for testing.273
/bo anomalies info <id>2—Details of an anomaly.273
/bo anomalies list2—Anomalies around you (radius).273
/bo anomalies list <radius:int(16, 60000)>2—Anomalies around you (radius).273
/bo anomalies locate <type>2—Nearest anomaly of a type.273
/bo anomalies remove <id>2STATEDeletes an admin-spawned anomaly (its built site blocks stay).273
/bo anomalies reveal <id>2—Marks an anomaly as scanned for you.273
/bo anomalies stats2—Anomaly placement statistics.273
/bo anomalies tp <id>2—Teleports you to an anomaly.273
/bo anomalies transient clear2STATElist: the random ion storms and unstable rifts currently active (id, position, time left). clear: removes all of them.273
/bo anomalies transient list2—list: the random ion storms and unstable rifts currently active (id, position, time left). clear: removes all of them.273
/bo blackhole cross2—Test: the ship you (or the named player) pilot or ride crosses into the Event Shelf now, as if it survived the core; the region is the nearest black hole’s (within 20,000 blocks), else the admin_test region.274
/bo blackhole cross <player:entity>2—Test: the ship you (or the named player) pilot or ride crosses into the Event Shelf now, as if it survived the core; the region is the nearest black hole’s (within 20,000 blocks), else the admin_test region.274
/bo cancel2—Aborts a stuck launch, landing or warp of the player.275
/bo credits0—Shows a player’s credits; add or take credits with add|take <n>.276
/bo credits <player:gameprofile>2—Shows a player’s credits; add or take credits with add|take <n>.276
/bo credits <player:gameprofile> add <n:long>2STATEShows a player’s credits; add or take credits with add|take <n>.276
/bo credits <player:gameprofile> take <n:long>2STATEShows a player’s credits; add or take credits with add|take <n>.276
/bo debug lag2—Server performance: per-system tick times (average and worst of the last 100 ticks, worst since start), the slowest chunk-generation steps and recent server-thread stalls with the mod method responsible. Slow systems are also logged as [perf] warnings.277
/bo debug lag reset2STATEClears the collected timings.277
/bo debug lag sampler <on:bool>2—Turns the stall sampler (finds what the server thread was doing during a long stall) on or off.277
/bo debug mixins2—Whether the mod’s mixin config loaded and, per mixin, whether it merged and has run (tidal light, sun burn, spawn light, daylight sensors, ship moves on dedicated servers). A mixin that did not apply falls back to vanilla behaviour.277
/bo den_custody buy0—The clickable choices of a Smuggler Den’s relic custody terminal (review, buy, trade, take, confirm). Players use them from the terminal’s chat menu.277
/bo den_custody confirm0—The clickable choices of a Smuggler Den’s relic custody terminal (review, buy, trade, take, confirm). Players use them from the terminal’s chat menu.277
/bo den_custody review0—The clickable choices of a Smuggler Den’s relic custody terminal (review, buy, trade, take, confirm). Players use them from the terminal’s chat menu.277
/bo den_custody take0STATEThe clickable choices of a Smuggler Den’s relic custody terminal (review, buy, trade, take, confirm). Players use them from the terminal’s chat menu.277
/bo den_custody trade0—The clickable choices of a Smuggler Den’s relic custody terminal (review, buy, trade, take, confirm). Players use them from the terminal’s chat menu.277
/bo discoveries clear2STATEEmpties a player’s discovery journal (claims and names stay).278
/bo discoveries clear <player:entity>2STATEEmpties a player’s discovery journal (claims and names stay).278
/bo discoveries info2—A player’s own discovery journal: entry counts by kind.278
/bo discoveries info <player:entity>2—A player’s own discovery journal: entry counts by kind.278
/bo discoveries rebuild2STATEClears and refills a player’s discovery journal from their claims, knowledge, planet scans and worn Survey Log.278
/bo discoveries rebuild <player:entity>2STATEClears and refills a player’s discovery journal from their claims, knowledge, planet scans and worn Survey Log.278
/exit0—Emergency exit for players: from a station, derelict, asteroid cave, boarded ship or spaceport interior back to where you last stood outside.279
/bo factions0—Your standing with every faction.279
/bo factions convoys2—Lists active escort convoys.279
/bo factions raid <faction>2—Sends a rival enforcer raid against you (test).279
/bo factions set <faction> <value:int(-1000, 1000)>2—Sets your standing with a faction (-1000..1000).279
/bo industry gates2—Lists transit gates and their links.280
/bo journal2—Prints the travel journal and the travel service state (pending launches, landings, warps) for debugging.280
/bo knowledge complete <key:resourcelocation>2STATERaises one knowledge entry to tier IV.280
/bo knowledge forget <key:resourcelocation>2—Forgets one knowledge entry (or all of them).280
/bo knowledge forget all2—Forgets one knowledge entry (or all of them).280
/bo knowledge info2—Your scan knowledge: entries and tiers.280
/bo name clear <kind> <key:resourcelocation>2STATEClears a discovery’s name; with ‘claim’ also its first-discoverer claim.281
/bo name clear <kind> <key:resourcelocation> claim2STATEClears a discovery’s name; with ‘claim’ also its first-discoverer claim.281
/bo name list0—Lists names chosen by discoverers (by kind, paged).281
/bo name list <kind>0—Lists names chosen by discoverers (by kind, paged).281
/bo name list <kind> <page:int(1)>0—Lists names chosen by discoverers (by kind, paged).281
/bo name set <kind> <key:resourcelocation> <name>2—Sets a discovery’s name.281
/bo pets0—Lists your tamed creatures.284
/bo planet <id>0—One planet’s descriptor, its dimension and storm status. Players see a planet’s traits only after they (or their team) scanned it; operators see everything.285
/bo planet list biome0—Lists the biomes of the planet you are on.285
/bo planet list structure0—Lists the structure types that can generate on this planet.285
/bo planet locate biome <biome:resourcelocation>2—Finds the nearest biome of that id on this planet.285
/bo planet locate structure <structure:resourcelocation>2—Finds the nearest structure of that id on this planet.285
/bo planet time0—This planet’s local time, day length and year length.285
/bo planets0—Lists the charted planets.285
/bo recover0—Tows your wrecked ships to the system’s station for a fee (cooldown).288
/bo recovery camp build0STATEBuilds the refuge camp after the preview: pays the cost all at once and places blocks into air only.288
/bo recovery camp preview0—Shows the refuge camp outline, its cost and what it would place (recovery stage S6) at the settlement you stand in.288
/bo recovery status0—Recovery of the settlement you stand in: stage, investigation, samples, containment tasks, contributors.288
/bo research data <n:long>2—Adds research data to your ledger.289
/bo shelf fountain2—Teleports you beside the White Fountain of the Event Shelf region you are in (outside its plume).289
/bo shelf info2—Your Event Shelf region: owning black hole, return point, Witness state and next surge.289
/bo shelf regions2—Every Event Shelf region assigned so far and the black hole it belongs to.289
/bo shelf surge2—Starts a tidal surge in your Event Shelf region now (15 s warning, then 10 s of double gravity).289
/bo shelf tp2—Teleports you to the landing pad of a black hole’s Event Shelf region (by black hole id; default your origin region, else admin_test); brings your ship when piloting.289
/bo shelf tp <blackhole>2—Teleports you to the landing pad of a black hole’s Event Shelf region (by black hole id; default your origin region, else admin_test); brings your ship when piloting.289
/bo shelf witness reset2STATEreset: lets the Witness of your Event Shelf region rise again.289
/bo ships info0—Info about the ship you ride or look at: hull, owner, modules, fuel, battery.289
/bo ships pads0—Lists your landing pads and fast-route destinations.289
/bo spawn anomaly <type>2STATESpawns a persistent test anomaly of any of the 12 types (travel types get their far mouth too); remove it with /bo anomalies remove.290
/bo spawn anomaly <type> <pos:vec3>2STATESpawns a persistent test anomaly of any of the 12 types (travel types get their far mouth too); remove it with /bo anomalies remove.290
/bo spawn asteroid <type> <size>2STATESpawns one asteroid of a type and size (small, medium, large) here or at a position, in space. Types: carbon_rock, ironstone, copperstone, ice_body, volatile_rock, crystal_cluster, dense_ore_body, warp_vein, salvage_boulder, hollow_relic (not every type comes in every size).290
/bo spawn asteroid <type> <size> <pos:vec3>2STATESpawns one asteroid of a type and size (small, medium, large) here or at a position, in space. Types: carbon_rock, ironstone, copperstone, ice_body, volatile_rock, crystal_cluster, dense_ore_body, warp_vein, salvage_boulder, hollow_relic (not every type comes in every size).290
/bo spawn asteroid_set2STATESpawns one asteroid of every type in every allowed size, one row per size (space only).290
/bo spawn asteroid_set <pos:vec3>2STATESpawns one asteroid of every type in every allowed size, one row per size (space only).290
/bo spawn black_hole2STATESpawns a persistent black hole (with its separate transit gate) here or at a position in space; remove it with /bo anomalies remove <id>.290
/bo spawn black_hole <pos:vec3>2STATESpawns a persistent black hole (with its separate transit gate) here or at a position in space; remove it with /bo anomalies remove <id>.290
/bo spawn encounter <kind>2STATEStarts an ambient encounter now (same as /bo encounters force).290
/bo spawn ion_storm transient2STATEtransient: spawns a random-event ion storm ahead of you now with the normal warning and lifetime (ignores odds and caps; needs a clear spot away from stations, planets, suns and players).291
/bo spawn planet <family>2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.291
/bo spawn planet <family> <of_family> <size>2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.291
/bo spawn planet <family> <of_family> <size> at <pos:vec3>2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.291
/bo spawn planet <family> <of_family> <size> go2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.291
/bo spawn planet <family> <of_family> <size> here2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.291
/bo spawn planet <family> go2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.291
/bo spawn planet find <archetype>2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.292
/bo spawn planet list2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.292
/bo spawn planet remove <id>2STATETwo forms. <archetype> <family> <size> [here|go|at x y z] creates a persistent custom planet (any terrain extremity such as gas_giant, sea_world, floating_islands, amplified) synced to all players and bound to a free planet slot when someone lands; list / remove <id> / find <archetype> manage them. <family> [go] finds the nearest existing planet of a family (or rogue / any) and ‘go’ teleports you to its orbit.292
/bo spawn ship <type>2STATESpawns 1-8 NPC ships of one of the 14 types side by side (here or at a position).292
/bo spawn ship <type> <count:int(1, 8)>2STATESpawns 1-8 NPC ships of one of the 14 types side by side (here or at a position).292
/bo spawn ship <type> <count:int(1, 8)> <pos:vec3>2STATESpawns 1-8 NPC ships of one of the 14 types side by side (here or at a position).292
/bo spawn unstable_rift transient2STATEtransient: spawns a random-event unstable rift ahead of you now with the normal warning and lifetime (ignores odds and caps; needs a clear spot).292
/bo spawn wormhole <from:vec3> <dest:vec3>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.292
/bo spawn wormhole <from:vec3> planet <planet:resourcelocation>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.292
/bo spawn wormhole <from:vec3> system <system:resourcelocation>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.292
/bo spawn wormhole <from:vec3> to <to:vec3>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.292
/bo spawn wormhole here <dest:vec3>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.293
/bo spawn wormhole here planet <planet:resourcelocation>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.293
/bo spawn wormhole here system <system:resourcelocation>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.293
/bo spawn wormhole here to <to:vec3>2STATECreates a persistent wormhole pair: the first mouth here or at x y z, the far mouth at ‘to x y z’, inside ‘system <id>’ or at the orbit of ‘planet <id>’. Mouths must be 128+ blocks apart; the admin knows both coordinates at once; remove either mouth with /bo anomalies remove.293
/bo spawn wreck <type>2STATESpawns a ship wreck of that type with its finite salvage.293
/bo spawn wreck <type> <pos:vec3>2STATESpawns a ship wreck of that type with its finite salvage.293
/bo station_layout exterior <archetype>2—Builds a station exterior preview at your position (archetype, optionally abandoned).293
/bo station_layout exterior <archetype> <abandoned:bool>2—Builds a station exterior preview at your position (archetype, optionally abandoned).293
/bo station_layout interior <archetype>2—Builds a station interior preview (archetype, optionally a seed).293
/bo station_layout interior <archetype> <seed:long>2—Builds a station interior preview (archetype, optionally a seed).293
/bo status0—Your travel state: location, ship, launch/landing phase.294
/bo storm2—Starts a storm on the given planet, or the one you stand on (play-testing).294
/bo storm <id>2—Starts a storm on the given planet, or the one you stand on (play-testing).294
/bo structures build <id>2STATEBuilds a structure template at your position (test).295
/bo structures locate <id>0—Finds the nearest structure of that type.295
/bo structures visits0—Structures you have visited.295
/bo survival charge2—Fills the FE item in your hand (scanner, emitter, harness, battery…).296
/bo survival energy <units:int(0)>2—Sets your suit energy units.296
/bo survival env0—The environment at your position: air, temperature, hazards, shelter.296
/bo survival grace2—Restarts your 60 s breathing grace.296
/bo survival log0—Shows the scan log of your worn Survey Log.296
/bo survival oxygen <units:int(0)>2—Sets your harness oxygen units.296
/bo survival protection <units:int(0)>2—Sets your hazard protection units.296
/bo survival status0—Your oxygen, protection, suit energy and active hazards.296
/bo systems0—Every known star system with its planets (traits hidden until scanned, except for operators).296
/bo thermal0—Your thermal state: heat/cold sources around you, cover and depth, resulting drain.296
/bo tp <target>2—Operator teleport to a planet or to space: riding a ship, the ship and everyone aboard go together (arriving in orbit, or hovering high above a planet’s landing zone); on foot you arrive on the ground or at the orbit point.297
/bo travel recall0—Brings one of your ships to you (within range).297
/bo travel ships0—Lists your ships and where they are.297
/bo universe0—Universe information: seed and the sector you are in.297
/bo universe goto <target>2—Jumps you, with your ship, to the orbit point of a planet or the arrival point of a system, in space.297
/bo variants0—Planet variant of the vanilla mobs/blocks here.297
/bo variants nearby0—Planet variants of the mobs near you.297
/bo weather forecast0—Shows the current and next weather event (type, tier, start time and length) for this or a scanned planet.298
/bo weather forecast <planet>0—Shows the current and next weather event (type, tier, start time and length) for this or a scanned planet.298
/bo weather list0—Shows the current planet’s (or a scanned planet’s) weather types and frequency; operators can list any planet.298
/bo weather list <planet>0—Shows the current planet’s (or a scanned planet’s) weather types and frequency; operators can list any planet.298
/bo weather start <type>2—Operator: starts a weather event now on this planet: <type> (sandstorm, heat_flare, blizzard, acid_rain, ion_storm, meteor_shower, spore_bloom, eruption, fog_bank, solar_flare, tidal_surge, aurora, dust_devils, wind_shear, tremor, squall), optional tier 1-3 and length in seconds.298
/bo weather start <type> <tier:int(1, 3)>2—Operator: starts a weather event now on this planet: <type> (sandstorm, heat_flare, blizzard, acid_rain, ion_storm, meteor_shower, spore_bloom, eruption, fog_bank, solar_flare, tidal_surge, aurora, dust_devils, wind_shear, tremor, squall), optional tier 1-3 and length in seconds.298
/bo weather start <type> <tier:int(1, 3)> <seconds:int(5, 3600)>2—Operator: starts a weather event now on this planet: <type> (sandstorm, heat_flare, blizzard, acid_rain, ion_storm, meteor_shower, spore_bloom, eruption, fog_bank, solar_flare, tidal_surge, aurora, dust_devils, wind_shear, tremor, squall), optional tier 1-3 and length in seconds.298
/bo weather stop2—Operator: ends the current weather event on this planet.298
/bo wildlife here0—Species that can spawn where you stand.298
/bo wildlife pets0—Lists your tamed creatures.298
/bo wildlife pirates2—Forces a pirate encounter (arrives in 10 s if you are in space).298
/bo wildlife spawn <family>2STATESpawns a creature of a body family (optionally a morph) of this planet.298
/bo wildlife spawn <family> <morph>2STATESpawns a creature of a body family (optionally a morph) of this planet.298
/bo wildlife species0—Lists the species of this planet.298
/bo wildlife threat2—Shows the warden threat level; raise or clear it.298
/bo wildlife threat clear2STATEShows the warden threat level; raise or clear it.298
/bo wildlife threat raise2—Shows the warden threat level; raise or clear it.298

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Documented input: October 23, 2026 source snapshot; declared 0.0.1-p0

Beyond-Overworld-Extensive-Breakdown.pdf

PDF pages 272–300 · October 23 source snapshot — Command reference: world · See page locators and report-local E001–E319 index.

October 23, 2026 source snapshot; older October 5 JAR is not equivalent. PDF-derived; no new mod build, game session or source/JAR audit. Pack overrides unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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