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reference / Afterfall

Release, changes and evidence limits

Check build identity, exact dependency ranges, corrected historical claims and the boundary between current mechanics and proposals.

Afterfall 0.14.0Java 1.21.1NeoForge

Documented build

FieldReported value
ReleaseAfterfall 0.14.0, superseding the 0.5.3 report
Minecraft[1.21.1,1.21.2)
NeoForge[21.1.200,); development target 21.1.252
javafml / Java[4,) / Java 21
Release JAR26,148,080 bytes; release and dist copies reported byte-identical
Release SHA-25661c1c2b61f9b921586d4f928d70a8cd281928d9924f01f12a82413227a689b06

The report found 10,235 archive members and 2,276 own class files; all 3,615 JSON members parsed. It reports 1,212 Java source files and 7,302 source resources, with source resources matching the release. No project Git repository was available for a commit identity. Compiled build folders differed from the release and were not treated as release proof.

Gameplay prose uses the PDF as reported evidence. The later visual pass independently matched the supplied JAR hash and read its item models, textures and recipe JSON, plus limited model/egg-palette source for illustrations. It did not repeat the complete gameplay audit, disassembly or source-to-binary build. No mod code or project script was executed. Visual resource provenance is separate from gameplay verification.

Changes since 0.5.3

The report traces clothing care/TV/corpse sickness through 0.6, expanded storage/mail/computers/death tracking in 0.7, wetness/dryer/vices in 0.8, The Long Light/reactor/panels in 0.9, radio/dealers in 0.10, passenger boarding/tolerance/player impacts in 0.11, functional furniture in 0.12, cleaning/boards/home interactions in 0.13 and regional skin grime/API v1/revision-11 dressing in 0.14.

Current reported totals are 635 root item display names, 418 blockstate files, 581 recipe definitions, 209 config definitions, 13 campaigns, 20 VehicleDef entries and 19 skills. Old 18-vehicle, 18-skill and 284-station-recipe summaries are stale. Counts measure their stated data units, not guaranteed gameplay access.

Assets and dimensions

The report counts 3,421 PNG textures, 244 Ogg files, 1,199 item-model JSON files and 8,409 language keys. The larger textures-directory file count includes non-PNG resources. Those totals are not independent items or sound events. Afterfall art/audio and imported furniture have separate project credits.

The vehicle-interior dimension supports walk-in vehicle spaces. Nether/End profiles add hazards and campaign routes when enabled; most settlements are source-planned rather than whole-map imports.

Current limits and proposals

Old worlds keep captured revisions; imperfect terrain placement is possible. Direct independent wiring can bypass a panel breaker. Bath/laundry claim checks are absent, and some empty/open furniture retains its appearance. Reactor cooling failure safely shuts it down with no meltdown. Followers board only supported stopped vehicles for the player they follow.

Stronger skin scent, corpse grime/NPC reactions, sanitation disease, dirty-hand eating penalties, craftable hygiene expansions, meaningful board-direction hints, player-pinned notices, paid fuel upkeep/API v2, custom add-on radio channels, gut camouflage, trash smell, fuel-burning torches, expanded pumps, preservation and seed-line exhaustion remain planned. Backlog prose does not turn them into 0.14.0 features.

Historical tests are not new tests

The project reports 829 required GameTests passing and selected developer captures. This wiki did not run them. The report itself lists remaining client, two-player grime/board, current Civic Frontier, external audio and helper-access checks. No long survival session, new performance benchmark, combined-mod multiplayer test or old-world migration playtest was performed here.

Use the reading guide to reach current mechanics; server/pack overrides remain unknown.

Admin & server owner reference

Original fields and wording

vehicle_interior supports walk-in vehicle spaces.

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Afterfall_0.14.0_Extensive_Mod_Breakdown.pdf

PDF pages 3–4, 207–221 · 01 Build identity; 02 Changes; 30 Assets; 31 Limits; 32 Evidence · Afterfall 0.14.0 report: E002–E014, E155, E181–E186

Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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