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Afterfall / 0.14.0

Reference

Browse the available reference for Afterfall.

Campaign objectives and rewards — spoilers

Follow all thirteen ordered campaign chains with printed detectors, gates, rewards and contribution caveats.

Contains story spoilers

Computers, television and mail

A working screen can offer news, lessons or a little relief. Check the power first, then choose an available app or program.

Controls and timed actions

Learn the few controls you will reach for under pressure. You can rebind them in Minecraft’s control settings.

Furniture and household actions

Look past the furniture’s appearance. Some pieces store supplies, provide rest or heat, while others are simply decoration.

Infected and warning cues

Listen before you move. Infected follow sound and blood, and the different kinds give you different warnings.

Integration API and multiplayer limits

Read the exact scope of API v1, ComputerApps and persistent state before claiming an add-on or combined server works.

Release, changes and evidence limits

Check build identity, exact dependency ranges, corrected historical claims and the boundary between current mechanics and proposals.

The Long Light — story spoilers

Read the five-act sequence, three party choices and four principal endings with separate road or air codas.

Contains story spoilers

World generation and settlements

Towns, roads and wilderness give you different places to search. The seed and the world’s saved generation rules determine what you find.

World upgrades and planning revisions

Updating the mod does not rebuild the world around your survivor. Check the saved generation revision before expecting newer buildings or room details.