Furniture and household actions
Look past the furniture’s appearance. Some pieces store supplies, provide rest or heat, while others are simply decoration.
Working furniture
The report describes 270 imported FurnitureData pieces plus separate blocks such as the whiteboard. Specialized behavior is chosen before generic storage/layout behavior, so one piece can have several roles. The full family catalog preserves every imported record without creating an article for each color, top or partner block.
| Furniture | Use and limits |
|---|---|
| Fireplace | Load accepted fuel and light with working ignition; up to eight survival hours stored, light level 14 and warmth while burning. Extinguish through sneak-use/radial; fuel remains. |
| Wood stove | Cooking interface; separate Burn a Plank for Warmth supplies two survival hours. Heat/lit state exists only while burning. |
| Oil drum / burn barrel | Radial fuel/ignition action; default burn 20 real minutes. Stored contents stay safe but cannot be opened while hot; rain does not extinguish; unloaded fires pause. |
| Sofa / armchair | G sleep/nap restores 60% of bed recovery; chair nap stops after two survival hours. Plain use sits; no respawn point. |
| Tabletop radio | Tuner/local receiver with supported house/wired or battery supply; heard within 16 blocks. |
| Record player | Powered toggle plays shuffled original tracks; mood benefit within eight blocks and some noise; stops without power. |
| Kettle | Powered 30-real-second boil of supported dirty/rain-water bottle/canteen. |
| Toaster | Powered action: bread to two toast in ten real seconds. |
| Hood / mirror | Powered light/fan toggle / opens Health. |
| Workbench / steel bench / sewing machine | Construction / metal / sewing station roles. |
| Planter | One crop cell using seed, water and fertilizer rules. |
| Parked bicycle | One-time conversion into a vehicle; removes furniture and checks claim BUILD/BREAK. |
Fires attract through the noise system every ten real seconds: default radius 12 blocks by day and 20 at night; stove radius is three quarters. Walls/noise rules still matter. Heat is not a reason to assume a room is safe from infected.
Storage, purchases and props
Sink cupboards and oil drums can keep storage while offering other actions. A dishwasher remains storage, without a washing program. Gumball/vending interactions use supported stock, power and coins or noisy smash/pry access. An empty/open machine can retain its previous appearance.
Generated take-once books, wine, newspapers and kits can yield matching goods once. Newly player-placed props do not. Old pre-0.12 provenance is sometimes unavailable, so an old placed prop may pay once. This exception is not an infinite loot recipe.
Service bells make noise. Bulletin boards show original notices; whiteboard room notes are flavor unless a detector independently connects them to a target. Marker editing and cleaning belong to hygiene and cleaning.
Water, washing and rest
Toilets have an untreated five-litre tank after mains shutdown and remain seats. Outdoor wooden barrels collect rain to 100 L by default. Skin washing, laundry and sponge rinsing have separate costs; check their named radial actions. No new heat, sound or furniture-client session was run here; embedded developer captures in the source report are historical evidence.
Report illustration

Historical developer capture reported as 0.12.0; supplied report p. 55, E129. No new heat or sound test was performed. Credit: existing Afterfall developer capture reproduced from the supplied report.
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
PDF pages 20, 54–67 · 09 Household water; 20 Functional furniture · Afterfall 0.14.0 report: E054–E061, E129–E137
Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.