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Environmental stories and room notes — spoilers

Inspect 105 archetypes, 20 environmental stories and 38 board notes with their report locators and limits.

Afterfall 0.14.0Java 1.21.1NeoForge
Discovery spoilers ahead

Discovery spoiler boundary

This page exposes environmental scene definitions, building-archetype rows and the 38 generated board notes. Environmental stories, The Long Light’s campaigns, NPC side jobs, decorative bulletin notices and proposed player-authored notices are different systems. A whiteboard note is flavor unless a separately implemented detector/target connects it to a real place.

Archetype rows preserve source parameter order; they do not promise a site in every seed. Environmental chance fields apply within their scope and gates. Loot strings are reported scene contents, not independently rerolled drop probabilities. Exact narrative/source rows are kept here as catalog data, with PDF locators, rather than scattered into beginner pages.

Building archetypes

These building types can be selected by world generation; no particular seed or biome guarantees all of them.

  • Small House
  • Apartment Building
  • Skyscraper
  • Corner Grocery
  • Supermarket
  • Shopping Mall
  • Hospital
  • Clinic
  • Police Station
  • Fire Station
  • School
  • Library
  • Hardware Store
  • Mechanic Garage
  • Factory
  • Warehouse
  • Farmstead
  • Water Plant
  • Substation
  • Fuel Depot
  • Train Yard
  • Marina
  • Airfield
  • Military Outpost
  • Emergency Shelter
  • Research Lab
  • Highway Service Area
  • Service Tunnel
  • Nether Expedition Station
  • End Survey Station
  • Office Tower
  • Hotel
  • Department Store
  • Parking Garage
  • Subway Station
  • Theater
  • Brownstone
  • Tenement
  • Bodega
  • Pawn Shop
  • Pharmacy
  • Main Street Shop
  • Motel
  • Diner
  • Bank
  • Post Office
  • Church
  • Bar
  • Town Hall
  • Laundromat
  • Gas Station
  • Barn
  • Silo
  • Farmhouse
  • Trailer Home
  • Cabin
  • General Store
  • Feed Store
  • Chapel
  • Grain Elevator
  • Shed
  • Roadside Stand
  • Prepper Cellar
  • Prepper Bunker
  • Government Bunker
  • Secret Military Base
  • Fallout Shelter
  • Sewer Junction
  • Abandoned Mine
  • Underground Lab
  • Missile Silo
  • Storm Drain Hideout
  • University Hall
  • Student Dorm
  • Cannery
  • Lighthouse
  • Harbor Terminal
  • Quarry
  • Steelworks
  • Worker Rowhouse
  • County Offices
  • Biologics Campus
  • Logistics Hub
  • Reserve Depot
  • Rail Depot
  • Convention Center
  • Nuclear Plant
  • Gun Range
  • Shooting Range
  • Prison
  • Broadcast Station
  • Relief Camp
  • National Guard Armory
  • Scrapyard
  • Truck Stop
  • Campground
  • Fire Lookout
  • Ranger Station
  • Drive In
  • Lumber Mill
  • Stadium
  • Fairgrounds
  • Funeral Home
  • Bowling Alley
  • Car Dealership

Environmental stories

Found scenes and room notices add context to the places you search. They are separate from campaign objectives: a note does not promise a quest or a working direction to a target. Exact placement records are below.

Generated whiteboard notes

Reported definition / text
class.0 READ CH. 7 / QUIZ FRIDAY / NO PHONES
class.1 SPELLING: / harbor ration / shelter signal
class.2 2x + 3 = 11 / x = ? / show your work
class.3 FIELD TRIP / CANCELLED / stay home
class.4 HOMEWORK / pg 112-118 / due Monday
class.5 LUNCH 11:40 / then assembly / in the gym
class.6 WASH HANDS / 20 SECONDS / every time
class.7 SCHOOL CLOSED / until further / notice
class.8 Parents: pick up / at the gym door / bring ID
class.9 Photosynthesis: / light + water / + CO2 = sugar
fire.0 ENGINE 2 / OUT OF SERVICE / pump fault
fire.1 DRILL: SCBA / check tanks / every shift
fire.2 HYDRANT 14 / NO PRESSURE / use tanker
fire.3 Mutual aid / from county / NOT coming
fire.4 Dinner: chili / Mendes cooks / no complaints
fire.5 BURN BAN / in effect / till rain
lab.0 DO NOT OPEN / freezer B / samples spoiled
Reported definition / text
lab.1 Results: POS / repeat test / confirm w/ Dr K
lab.2 Centrifuge 2 / broken again
lecture.0 LECTURE 14 / epidemic curves / R0 > 1 = growth
lecture.1 MIDTERM / POSTPONED / indefinitely
lecture.2 Office hours / cancelled / email only
lecture.3 dN/dt = rN / (1 - N/K) / logistic growth
lecture.4 Read: ch. 9 / vector spread / quiz next wk
office.0 Q3 REVIEW / moved to TUE
office.1 WORK FROM HOME / this week / stay safe
office.2 Call IT about / printer, 2nd fl
office.3 Deadline Fri / no extensions
office.4 Who took my / stapler??
office.5 MEETING / CANCELLED
office.6 Office closed / by order of / the county
police.0 ROLL CALL 0600 / units 2, 4, 7 / east sector
police.1 BOLO gray van / plate unknown / do not engage
police.2 CHECKPOINT 3 / RT 9 CLOSED / detour via 12
police.3 BITES: REPORT / isolate them / NO transport
police.4 Shift 2 short / cover overtime / - Sgt. Ruiz
police.5 Hospital lines / are down / radio only
police.6 Evac buses at / the high school / 0800 SHARP

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Reported definition / textPDF page
small_house Small House STR-001; 24; 24; 16; 11; 10; List.of(RESIDENTIAL, GROCERY)27
apartment_building Apartment Building STR-002; 48; 48; 64; 22; 15; List.of(RESIDENTIAL, WORKSHOP)27
skyscraper Skyscraper STR-003; 96; 96; 192; 24; 19; List.of(RESIDENTIAL, BOOKSHOP, INDUSTRIAL)27
corner_grocery Corner Grocery STR-004; 32; 24; 16; 14; 12; List.of(GROCERY, RESIDENTIAL)27
supermarket Supermarket STR-005; 64; 48; 24; 32; 26; List.of(GROCERY, VEHICLE_SUPPLY)27
shopping_mall Shopping Mall STR-006; 128; 128; 48; 64; 56; List.of(GROCERY, HARDWARE, BOOKSHOP)27
hospital Hospital STR-007; 96; 96; 64; 52; 44; List.of(MEDICAL, INDUSTRIAL)27
clinic Clinic STR-008; 32; 32; 16; 17; 15; List.of(MEDICAL)27
police_station Police Station STR-009; 48; 48; 24; 26; 17; List.of(POLICE_CACHE, RESIDENTIAL)27
fire_station Fire Station STR-010; 48; 48; 24; 28; 22; List.of(HARDWARE, VEHICLE_SUPPLY)27
school School STR-011; 80; 64; 24; 40; 30; List.of(BOOKSHOP, GROCERY)27
library Library STR-012; 48; 48; 24; 24; 17; List.of(BOOKSHOP)27
hardware_store Hardware Store STR-013; 32; 32; 16; 18; 16; List.of(HARDWARE)27
mechanic_garage Mechanic Garage STR-014; 40; 32; 16; 22; 18; List.of(WORKSHOP, VEHICLE_SUPPLY)27
factory Factory STR-015; 128; 96; 48; 48; 36; List.of(INDUSTRIAL)27
warehouse Warehouse STR-016; 96; 64; 24; 40; 28; List.of(INDUSTRIAL, GROCERY)27
farmstead Farmstead STR-017; 96; 96; 32; 56; 48; List.of(FARM_SUPPLY, RESIDENTIAL)27
Reported definition / textPDF page
water_plant Water Plant STR-018; 96; 96; 32; 48; 40; List.of(INDUSTRIAL, MEDICAL)28
substation Substation STR-019; 48; 48; 24; 30; 26; List.of(INDUSTRIAL)28
fuel_depot Fuel Depot STR-020; 64; 64; 24; 40; 36; List.of(VEHICLE_SUPPLY, INDUSTRIAL)28
train_yard Train Yard STR-021; 128; 64; 32; 72; 34; List.of(INDUSTRIAL, VEHICLE_SUPPLY)28
marina Marina STR-022; 96; 64; 24; 40; 34; List.of(VEHICLE_SUPPLY, GROCERY)28
airfield Airfield STR-023; 224; 224; 48; 150; 90; List.of(AIRFIELD, INDUSTRIAL)28
military_outpost Military Outpost STR-024; 64; 64; 32; 44; 44; List.of(MILITARY_CACHE)28
emergency_shelter Emergency Shelter STR-025; 64; 48; 24; 34; 26; List.of(MEDICAL, GROCERY)28
research_lab Research Lab STR-026; 64; 64; 48; 36; 30; List.of(MEDICAL, INDUSTRIAL)28
highway_service_area Highway Service Area STR-027; 64; 48; 24; 40; 32; List.of(GROCERY, VEHICLE_SUPPLY)28
service_tunnel Service Tunnel STR-028; 128; 16; 16; 72; 12; List.of(INDUSTRIAL)28
nether_expedition_station Nether Expedition Station STR-029; 48; 48; 24; 30; 30; List.of(NETHER_SALVAGE)28
end_survey_station End Survey Station STR-030; 48; 48; 24; 30; 30; List.of(END_SALVAGE)28
office_tower Office Tower STR-031; 64; 64; 176; 28; 28; List.of(BOOKSHOP, RESIDENTIAL, INDUSTRIAL)28
hotel Hotel STR-032; 56; 48; 112; 26; 24; List.of(RESIDENTIAL, GROCERY, MEDICAL)28
department_store Department Store STR-033; 72; 64; 40; 36; 32; List.of(RESIDENTIAL, HARDWARE, GROCERY)28
parking_garage Parking Garage STR-034; 48; 64; 28; 30; 36; List.of(VEHICLE_SUPPLY, WORKSHOP)28
subway_entrance Subway Station STR-035; 48; 20; 16; 30; 14; List.of(INDUSTRIAL, GROCERY)28
theater Theater STR-036; 40; 56; 28; 24; 34; List.of(BOOKSHOP, GROCERY)28
brownstone Brownstone STR-037; 14; 30; 24; 9; 14; List.of(RESIDENTIAL, GROCERY)28
tenement Tenement STR-038; 28; 34; 32; 16; 22; List.of(RESIDENTIAL, WORKSHOP)28
bodega Bodega STR-039; 16; 18; 12; 9; 10; List.of(GROCERY, RESIDENTIAL)28
pawn_shop Pawn Shop STR-040; 16; 22; 12; 9; 12; List.of(HARDWARE, RESIDENTIAL)28
Reported definition / textPDF page
pharmacy Pharmacy STR-041; 26; 26; 12; 12; 14; List.of(MEDICAL, GROCERY)29
main_street_shop Main Street Shop STR-042; 16; 26; 16; 9; 14; List.of(GROCERY, RESIDENTIAL, BOOKSHOP)29
motel Motel STR-043; 64; 44; 12; 34; 24; List.of(RESIDENTIAL, VEHICLE_SUPPLY)29
diner Diner STR-044; 26; 24; 10; 14; 12; List.of(GROCERY)29
bank Bank STR-045; 34; 34; 20; 16; 16; List.of(RESIDENTIAL, BOOKSHOP)29
post_office Post Office STR-046; 28; 28; 12; 16; 16; List.of(BOOKSHOP, RESIDENTIAL)29
church Church STR-047; 32; 52; 36; 16; 26; List.of(RESIDENTIAL, BOOKSHOP)29
bar Bar STR-048; 22; 26; 12; 10; 14; List.of(GROCERY, RESIDENTIAL)29
town_hall Town Hall STR-049; 44; 40; 28; 24; 22; List.of(BOOKSHOP, RESIDENTIAL, POLICE_CACHE)29
laundromat Laundromat STR-050; 22; 22; 10; 10; 12; List.of(RESIDENTIAL)29
gas_station Gas Station STR-051; 42; 34; 10; 24; 20; List.of(VEHICLE_SUPPLY, GROCERY)29
barn Barn STR-052; 32; 44; 22; 16; 22; List.of(FARM_SUPPLY, HARDWARE)29
silo Silo STR-053; 20; 20; 34; 10; 10; List.of(FARM_SUPPLY)29
farmhouse Farmhouse STR-054; 26; 26; 18; 14; 14; List.of(RESIDENTIAL, FARM_SUPPLY)29
trailer_home Trailer Home STR-055; 12; 24; 8; 8; 16; List.of(RESIDENTIAL)29
cabin Cabin STR-056; 16; 16; 12; 9; 9; List.of(RESIDENTIAL, HARDWARE)29
general_store General Store STR-057; 28; 30; 14; 16; 16; List.of(GROCERY, HARDWARE, FARM_SUPPLY)29
feed_store Feed Store STR-058; 34; 32; 14; 18; 18; List.of(FARM_SUPPLY, HARDWARE)29
chapel Chapel STR-059; 14; 24; 18; 9; 14; List.of(RESIDENTIAL, BOOKSHOP)29
grain_elevator Grain Elevator STR-060; 32; 26; 48; 16; 14; List.of(FARM_SUPPLY, INDUSTRIAL)29
shed Shed STR-061; 12; 12; 8; 6; 6; List.of(HARDWARE, FARM_SUPPLY)29
roadside_stand Roadside Stand STR-062; 12; 10; 6; 7; 6; List.of(GROCERY, FARM_SUPPLY)29
prepper_cellar Prepper Cellar STR-063; 26; 26; 8; 9; 9; List.of(GROCERY, HARDWARE)29
Reported definition / textPDF page
prepper_bunker Prepper Bunker STR-064; 32; 40; 8; 20; 24; List.of(GROCERY, POLICE_CACHE)30
government_bunker Government Bunker STR-065; 56; 56; 10; 36; 36; List.of(MILITARY_CACHE, MEDICAL, GROCERY)30
military_base Secret Military Base STR-066; 72; 80; 12; 48; 56; List.of(MILITARY_CACHE, VEHICLE_SUPPLY, INDUSTRIAL)30
fallout_shelter Fallout Shelter STR-067; 80; 64; 8; 20; 18; List.of(GROCERY, MEDICAL)30
sewer_junction Sewer Junction STR-068; 49; 49; 4; 17; 17; List.of(INDUSTRIAL, RESIDENTIAL)30
abandoned_mine Abandoned Mine STR-069; 64; 80; 10; 32; 40; List.of(HARDWARE, INDUSTRIAL)30
underground_lab Underground Lab STR-070; 64; 64; 8; 30; 28; List.of(MEDICAL, INDUSTRIAL)30
missile_silo Missile Silo STR-071; 56; 56; 10; 40; 40; List.of(MILITARY_CACHE, INDUSTRIAL)30
storm_drain Storm Drain Hideout STR-072; 24; 48; 6; 16; 28; List.of(RESIDENTIAL, GROCERY)30
university_hall University Hall STR-073; 80; 64; 40; 40; 32; List.of(SCHOOL, BOOKSHOP, LABORATORY, OFFICE)30
student_dorm Student Dorm STR-074; 48; 40; 40; 24; 20; List.of(RESIDENTIAL, CLOTHING, SCHOOL)30
cannery Cannery STR-075; 72; 56; 24; 36; 28; List.of(INDUSTRIAL, PANTRY)30
lighthouse Lighthouse STR-076; 24; 24; 48; 12; 12; List.of(OUTDOOR_STORE, RESIDENTIAL)30
harbor_terminal Harbor Terminal STR-077; 96; 64; 32; 48; 32; List.of(INDUSTRIAL, VEHICLE_SUPPLY)30
quarry Quarry STR-078; 128; 128; 24; 64; 64; List.of(CONSTRUCTION_SITE, INDUSTRIAL)30
steelworks Steelworks STR-079; 128; 96; 56; 64; 48; List.of(INDUSTRIAL, WORKSHOP)30
worker_rowhouse Worker Rowhouse STR-080; 40; 16; 16; 20; 10; List.of(RESIDENTIAL, KITCHENWARE)30
county_offices County Offices STR-081; 64; 56; 32; 32; 28; List.of(OFFICE, POLICE_CACHE, SUPPLY_CRATE)30
biologics_campus Biologics Campus STR-082; 96; 96; 40; 56; 56; List.of(LABORATORY, OFFICE, MEDICAL)30
logistics_hub Logistics Hub STR-083; 128; 96; 24; 64; 48; List.of(INDUSTRIAL, GROCERY, VEHICLE_SUPPLY)30
reserve_depot Reserve Depot STR-084; 96; 80; 24; 48; 40; List.of(MILITARY_CACHE, VEHICLE_SUPPLY)30
rail_depot Rail Depot STR-085; 64; 32; 20; 32; 16; List.of(OFFICE, INDUSTRIAL)30
convention_center Convention Center STR-086; 112; 96; 32; 56; 48; List.of(OFFICE, RESTAURANT_KITCHEN, SUPPLY_CRATE)30
Reported definition / textPDF page
nuclear_plant Nuclear Plant STR-087; 224; 224; 80; 128; 128; List.of(POWER_PLANT, INDUSTRIAL, OFFICE)31
gun_range Gun Range STR-088; 40; 56; 14; 22; 30; List.of(GUN_STORE, SPORTS)31
shooting_range Shooting Range STR-089; 128; 64; 12; 48; 32; List.of(GUN_STORE, OUTDOOR_STORE)31
prison Prison STR-090; 128; 112; 28; 72; 64; List.of(PRISON, POLICE_CACHE, MEDICAL)31
broadcast_station Broadcast Station STR-091; 48; 48; 96; 24; 24; List.of(ELECTRONICS, OFFICE)31
relief_camp Relief Camp STR-092; 96; 96; 10; 48; 48; List.of(SUPPLY_CRATE, MEDICAL, STORY_CACHE)31
national_guard_armory National Guard Armory STR-093; 56; 48; 16; 28; 24; List.of(MILITARY_CACHE, FIRE_RESCUE)31
scrapyard Scrapyard STR-094; 96; 80; 14; 48; 40; List.of(VEHICLE_SUPPLY, WORKSHOP)31
truck_stop Truck Stop STR-095; 96; 72; 14; 48; 36; List.of(GROCERY, VEHICLE_SUPPLY, RESTAURANT_KITCHEN, CLOTHING)31
campground Campground STR-096; 112; 96; 10; 56; 48; List.of(OUTDOOR_STORE, PANTRY)31
fire_lookout Fire Lookout STR-097; 12; 12; 28; 8; 8; List.of(OUTDOOR_STORE, STORY_CACHE)31
ranger_station Ranger Station STR-098; 32; 28; 12; 16; 14; List.of(OUTDOOR_STORE, FIRE_RESCUE, ELECTRONICS)31
drive_in Drive In STR-099; 96; 96; 18; 56; 56; List.of(RESTAURANT_KITCHEN, JUNK, ELECTRONICS)31
lumber_mill Lumber Mill STR-100; 96; 80; 22; 48; 40; List.of(INDUSTRIAL, HARDWARE, CONSTRUCTION_SITE)31
stadium Stadium STR-101; 144; 128; 36; 96; 80; List.of(SPORTS, RESTAURANT_KITCHEN, MEDICAL, SUPPLY_CRATE)31
fairgrounds Fairgrounds STR-102; 128; 112; 20; 64; 56; List.of(FARM_SUPPLY, RESTAURANT_KITCHEN, JUNK)31
funeral_home Funeral Home STR-103; 32; 28; 14; 20; 18; List.of(OFFICE, MEDICAL, JUNK)31
bowling_alley Bowling Alley STR-104; 48; 40; 12; 28; 24; List.of(SPORTS, RESTAURANT_KITCHEN)31
car_dealer Car Dealership STR-105; 64; 52; 14; 36; 32; List.of(VEHICLE_SUPPLY, WORKSHOP, OFFICE)31
Reported definition / textPDF page
last_breakfast STORY-001; Scope.BUILDING; 0.03; PANTRY_CUPBOARD; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.CABIN, Archetype.TRAILER_HOME, Archetype.WORKER_ROWHOUSE); List.of(RoomKind.KITCHEN, RoomKind.STUDIO); 1; List.of(“afterfall:canned_beans2”, ” afterfall:canned_soup”, “afterfall:energy_bar2”, “afterfall:clean_water_bottle*2”, ” minecraft:bread”)32
failed_barricade STORY-002; Scope.BUILDING; 0.035; PORTABLE_TOOLBOX; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.MAIN_STREET_SHOP, Archetype.CORNER_GROCERY, Archetype.BODEGA, Archetype.GENERAL_STORE, Archetype.HARDWARE_STORE); List.of(RoomKind.LIVING, RoomKind.SHOP_UNIT, RoomKind.COUNTER, RoomKind.LOBBY); 1; List.of(“afterfall:nails12”, “afterfall:claw_hammer”, “afterfall:timber_plank3”, ” afterfall:improvised_bandage”)32
rooftop_signal STORY-003; Scope.SETTLEMENT; 0.12; DEAD_DROP; None; None; arch(Archetype.APARTMENT_BUILDING, Archetype.OFFICE_TOWER, Archetype.TENEMENT, Archetype.HOTEL, Archetype.COUNTY_OFFICES, Archetype.SKYSCRAPER); List.of(RoomKind.OFFICE, RoomKind.LIVING, RoomKind.STUDIO, RoomKind.GUEST_ROOM, RoomKind.LOBBY); 1; List.of(“afterfall:road_map”, “afterfall:clean_water_bottle”, ” minecraft:white_dye*3”)32
ambulance_triage STORY-004; Scope.BUILDING; 0.35; FIRST_AID_BOX; None; None; arch(Archetype.HOSPITAL, Archetype.CLINIC, Archetype.EMERGENCY_SHELTER); List.of(RoomKind.LOBBY, RoomKind.WARD, RoomKind.EXAM, RoomKind.WAITING_ROOM); 1; List.of(“afterfall:sterile_dressing*3”, “afterfall:suture_kit”, “afterfall:disinfectant_bottle”, ” afterfall:splint”, “afterfall:antibiotic_dose”)32
quiet_classroom STORY-005; Scope.SETTLEMENT; 0.45; OFFICE_DESK; None; None; arch(Archetype.SCHOOL); List.of(RoomKind.CLASSROOM); 2; List.of(“afterfall:blank_notebook”, “afterfall:energy_bar*3”, ” afterfall:road_map”)32
mechanics_escape STORY-006; Scope.BUILDING; 0.2; TOOL_CHEST; None; None; arch(Archetype.MECHANIC_GARAGE, Archetype.GAS_STATION, Archetype.TRUCK_STOP); List.of(RoomKind.WORKSHOP, RoomKind.GARAGE_BAY, RoomKind.STORAGE, RoomKind.OFFICE); 1; List.of(“afterfall:vehicle_battery”, “afterfall:wrench”, “afterfall:screws8”, ” afterfall:rubber_strip2”, “manual:mechanics/intermediate”)32
bridge_stand STORY-007; Scope.SETTLEMENT; 0.25; EVIDENCE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“afterfall:9mm_round14”, “afterfall:12g_shell6”, “afterfall:field_dressing*2”, ” afterfall:baton”)32
cold_storage_failure STORY-008; Scope.BUILDING; 0.18; CHEST_FREEZER; None; None; arch(Archetype.SUPERMARKET, Archetype.CORNER_GROCERY, Archetype.WAREHOUSE, Archetype.CANNERY, Archetype.GENERAL_STORE); List.of(RoomKind.STORAGE, RoomKind.SHOP_UNIT, RoomKind.LOADING_DOCK, RoomKind.PROCESSING_LINE); 1; List.of(“minecraft:rotten_flesh*6”, “afterfall:canned_fish”, “afterfall:pickled_vegetables”, ” afterfall:copper_wire”)32
false_cure_sale STORY-009; Scope.SETTLEMENT; 0.1; DISPLAY_CASE; None; None; arch(Archetype.PHARMACY, Archetype.PAWN_SHOP, Archetype.BODEGA, Archetype.MAIN_STREET_SHOP); List.of(RoomKind.COUNTER, RoomKind.SHOP_UNIT, RoomKind.PHARMACY, RoomKind.STORAGE); 1; List.of(“afterfall:ledger”, “minecraft:glass_bottle4”, ” minecraft:paper6”, “afterfall:loose_change*8”)32
radio_amateur STORY-010; Scope.SETTLEMENT; 0.02; OFFICE_DESK; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.CABIN); List.of(RoomKind.OFFICE, RoomKind.BEDROOM, RoomKind.ATTIC, RoomKind.LIVING); 1; List.of(“afterfall:aa_battery4”, “afterfall:copper_wire2”, “afterfall:circuit_board”)32
quarry_lock_in STORY-011; Scope.WORLD; 0.6; CONTRACTOR_CRATE; SettlementIdentity.IRONRIDGE; None; arch(Archetype.QUARRY, Archetype.ABANDONED_MINE, Archetype.STEELWORKS); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOCKER_ROOM, RoomKind.WORKSHOP, RoomKind.BREAK_ROOM); 2; List.of(“afterfall:jackhammer”, ” afterfall:emergency_ration3”, “afterfall:clean_water_bottle3”, “afterfall:protective_helmet”)32
Reported definition / textPDF page
flooded_evacuation STORY-012; Scope.WORLD; 0.5; DEAD_DROP; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL); List.of(RoomKind.TERMINAL_HALL, RoomKind.LOBBY, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.WAITING_ROOM); 1; List.of(“afterfall:rain_poncho”, “afterfall:clean_water_bottle*2”, “afterfall:road_map”, ” afterfall:canteen”)33
burned_checkpoint STORY-013; Scope.SETTLEMENT; 0.2; DEFENSE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“afterfall:5_56_round10”, “afterfall:field_dressing”, “afterfall:emergency_ration2”, ” afterfall:road_map”)33
researchers_doubt STORY-014; Scope.SETTLEMENT; 0.4; WALL_SAFE; None; None; arch(Archetype.RESEARCH_LAB, Archetype.BIOLOGICS_CAMPUS, Archetype.UNDERGROUND_LAB, Archetype.UNIVERSITY_HALL); List.of(RoomKind.LAB, RoomKind.OFFICE, RoomKind.CLEAN_ROOM, RoomKind.RECORDS_ROOM); 2; List.of(“afterfall:sample_vial*2”, “afterfall:chemical_reagent”, ” afterfall:ledger”)33
power_crews_last_job STORY-015; Scope.BUILDING; 0.3; PORTABLE_TOOLBOX; None; None; arch(Archetype.SUBSTATION, Archetype.WATER_PLANT, Archetype.NUCLEAR_PLANT); List.of(RoomKind.CONTROL, RoomKind.WORKSHOP, RoomKind.STORAGE, RoomKind.TURBINE_HALL); 1; List.of(“afterfall:insulated_wire*4”, “afterfall:screwdriver”, ” afterfall:wire_spool”, “afterfall:work_gloves”, “manual:electrical/intermediate”)33
the_long_walk STORY-016; Scope.SETTLEMENT; 0.015; DEAD_DROP; None; road; Set.of(); List.of(); 1; List.of(“afterfall:dried_meat3”, “afterfall:snare_cord2”, “afterfall:medicinal_herb3”, ” afterfall:canteen”, “afterfall:herb_seed4”)33
airfield_mutiny STORY-017; Scope.WORLD; 0.6; METAL_LOCKER; SettlementIdentity.HALCYON_FIELD; None; arch(Archetype.AIRFIELD, Archetype.RESERVE_DEPOT, Archetype.LOGISTICS_HUB); List.of(RoomKind.BARRACKS, RoomKind.DORM, RoomKind.OFFICE, RoomKind.STORAGE, RoomKind.LOCKER_ROOM); 2; List.of(“afterfall:emergency_ration2”, “afterfall:field_dressing2”, ” afterfall:road_map”)33
marina_pact STORY-018; Scope.WORLD; 0.4; RELIEF_CRATE; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL, Archetype.CANNERY); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOADING_DOCK, RoomKind.LOBBY); 1; List.of(“afterfall:canned_fish4”, “afterfall:clean_water_bottle3”, “afterfall:snare_cord*2”, ” afterfall:fuel_can”)33
unfinished_memorial STORY-019; Scope.SETTLEMENT; 0.35; DEAD_DROP; None; plaza; Set.of(); List.of(); 1; List.of(“minecraft:candle*6”, “afterfall:matchbox”, “afterfall:blank_notebook”)33
seed_vault STORY-020; Scope.SETTLEMENT; 0.25; FILING_CABINET; None; None; arch(Archetype.UNIVERSITY_HALL, Archetype.BIOLOGICS_CAMPUS, Archetype.RESEARCH_LAB, Archetype.FARMSTEAD); List.of(RoomKind.LAB, RoomKind.RECORDS_ROOM, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.CLEAN_ROOM); 1; List.of(“afterfall:bean_seed6”, “afterfall:cabbage_seed6”, “afterfall:tomato_seed6”, ” afterfall:potato_seed6”, “afterfall:herb_seed6”, “afterfall:vegetable_seed_packet2”, “manual:agriculture/advanced”)33
Reported definition / textPDF page
class.0 READ CH. 7 / QUIZ FRIDAY / NO PHONES205
class.1 SPELLING: / harbor ration / shelter signal205
class.2 2x + 3 = 11 / x = ? / show your work205
class.3 FIELD TRIP / CANCELLED / stay home205
class.4 HOMEWORK / pg 112-118 / due Monday205
class.5 LUNCH 11:40 / then assembly / in the gym205
class.6 WASH HANDS / 20 SECONDS / every time205
class.7 SCHOOL CLOSED / until further / notice205
class.8 Parents: pick up / at the gym door / bring ID205
class.9 Photosynthesis: / light + water / + CO2 = sugar205
fire.0 ENGINE 2 / OUT OF SERVICE / pump fault205
fire.1 DRILL: SCBA / check tanks / every shift205
fire.2 HYDRANT 14 / NO PRESSURE / use tanker205
fire.3 Mutual aid / from county / NOT coming205
fire.4 Dinner: chili / Mendes cooks / no complaints205
fire.5 BURN BAN / in effect / till rain205
lab.0 DO NOT OPEN / freezer B / samples spoiled205
Reported definition / textPDF page
lab.1 Results: POS / repeat test / confirm w/ Dr K206
lab.2 Centrifuge 2 / broken again206
lecture.0 LECTURE 14 / epidemic curves / R0 > 1 = growth206
lecture.1 MIDTERM / POSTPONED / indefinitely206
lecture.2 Office hours / cancelled / email only206
lecture.3 dN/dt = rN / (1 - N/K) / logistic growth206
lecture.4 Read: ch. 9 / vector spread / quiz next wk206
office.0 Q3 REVIEW / moved to TUE206
office.1 WORK FROM HOME / this week / stay safe206
office.2 Call IT about / printer, 2nd fl206
office.3 Deadline Fri / no extensions206
office.4 Who took my / stapler??206
office.5 MEETING / CANCELLED206
office.6 Office closed / by order of / the county206
police.0 ROLL CALL 0600 / units 2, 4, 7 / east sector206
police.1 BOLO gray van / plate unknown / do not engage206
police.2 CHECKPOINT 3 / RT 9 CLOSED / detour via 12206
police.3 BITES: REPORT / isolate them / NO transport206
police.4 Shift 2 short / cover overtime / - Sgt. Ruiz206
police.5 Hospital lines / are down / radio only206
police.6 Evac buses at / the high school / 0800 SHARP206

Building archetypes

Reported definition / text
small_house Small House STR-001; 24; 24; 16; 11; 10; List.of(RESIDENTIAL, GROCERY)
apartment_building Apartment Building STR-002; 48; 48; 64; 22; 15; List.of(RESIDENTIAL, WORKSHOP)
skyscraper Skyscraper STR-003; 96; 96; 192; 24; 19; List.of(RESIDENTIAL, BOOKSHOP, INDUSTRIAL)
corner_grocery Corner Grocery STR-004; 32; 24; 16; 14; 12; List.of(GROCERY, RESIDENTIAL)
supermarket Supermarket STR-005; 64; 48; 24; 32; 26; List.of(GROCERY, VEHICLE_SUPPLY)
shopping_mall Shopping Mall STR-006; 128; 128; 48; 64; 56; List.of(GROCERY, HARDWARE, BOOKSHOP)
hospital Hospital STR-007; 96; 96; 64; 52; 44; List.of(MEDICAL, INDUSTRIAL)
clinic Clinic STR-008; 32; 32; 16; 17; 15; List.of(MEDICAL)
police_station Police Station STR-009; 48; 48; 24; 26; 17; List.of(POLICE_CACHE, RESIDENTIAL)
fire_station Fire Station STR-010; 48; 48; 24; 28; 22; List.of(HARDWARE, VEHICLE_SUPPLY)
school School STR-011; 80; 64; 24; 40; 30; List.of(BOOKSHOP, GROCERY)
library Library STR-012; 48; 48; 24; 24; 17; List.of(BOOKSHOP)
hardware_store Hardware Store STR-013; 32; 32; 16; 18; 16; List.of(HARDWARE)
mechanic_garage Mechanic Garage STR-014; 40; 32; 16; 22; 18; List.of(WORKSHOP, VEHICLE_SUPPLY)
factory Factory STR-015; 128; 96; 48; 48; 36; List.of(INDUSTRIAL)
warehouse Warehouse STR-016; 96; 64; 24; 40; 28; List.of(INDUSTRIAL, GROCERY)
farmstead Farmstead STR-017; 96; 96; 32; 56; 48; List.of(FARM_SUPPLY, RESIDENTIAL)
Reported definition / text
water_plant Water Plant STR-018; 96; 96; 32; 48; 40; List.of(INDUSTRIAL, MEDICAL)
substation Substation STR-019; 48; 48; 24; 30; 26; List.of(INDUSTRIAL)
fuel_depot Fuel Depot STR-020; 64; 64; 24; 40; 36; List.of(VEHICLE_SUPPLY, INDUSTRIAL)
train_yard Train Yard STR-021; 128; 64; 32; 72; 34; List.of(INDUSTRIAL, VEHICLE_SUPPLY)
marina Marina STR-022; 96; 64; 24; 40; 34; List.of(VEHICLE_SUPPLY, GROCERY)
airfield Airfield STR-023; 224; 224; 48; 150; 90; List.of(AIRFIELD, INDUSTRIAL)
military_outpost Military Outpost STR-024; 64; 64; 32; 44; 44; List.of(MILITARY_CACHE)
emergency_shelter Emergency Shelter STR-025; 64; 48; 24; 34; 26; List.of(MEDICAL, GROCERY)
research_lab Research Lab STR-026; 64; 64; 48; 36; 30; List.of(MEDICAL, INDUSTRIAL)
highway_service_area Highway Service Area STR-027; 64; 48; 24; 40; 32; List.of(GROCERY, VEHICLE_SUPPLY)
service_tunnel Service Tunnel STR-028; 128; 16; 16; 72; 12; List.of(INDUSTRIAL)
nether_expedition_station Nether Expedition Station STR-029; 48; 48; 24; 30; 30; List.of(NETHER_SALVAGE)
end_survey_station End Survey Station STR-030; 48; 48; 24; 30; 30; List.of(END_SALVAGE)
office_tower Office Tower STR-031; 64; 64; 176; 28; 28; List.of(BOOKSHOP, RESIDENTIAL, INDUSTRIAL)
hotel Hotel STR-032; 56; 48; 112; 26; 24; List.of(RESIDENTIAL, GROCERY, MEDICAL)
department_store Department Store STR-033; 72; 64; 40; 36; 32; List.of(RESIDENTIAL, HARDWARE, GROCERY)
parking_garage Parking Garage STR-034; 48; 64; 28; 30; 36; List.of(VEHICLE_SUPPLY, WORKSHOP)
subway_entrance Subway Station STR-035; 48; 20; 16; 30; 14; List.of(INDUSTRIAL, GROCERY)
theater Theater STR-036; 40; 56; 28; 24; 34; List.of(BOOKSHOP, GROCERY)
brownstone Brownstone STR-037; 14; 30; 24; 9; 14; List.of(RESIDENTIAL, GROCERY)
tenement Tenement STR-038; 28; 34; 32; 16; 22; List.of(RESIDENTIAL, WORKSHOP)
bodega Bodega STR-039; 16; 18; 12; 9; 10; List.of(GROCERY, RESIDENTIAL)
pawn_shop Pawn Shop STR-040; 16; 22; 12; 9; 12; List.of(HARDWARE, RESIDENTIAL)
Reported definition / text
pharmacy Pharmacy STR-041; 26; 26; 12; 12; 14; List.of(MEDICAL, GROCERY)
main_street_shop Main Street Shop STR-042; 16; 26; 16; 9; 14; List.of(GROCERY, RESIDENTIAL, BOOKSHOP)
motel Motel STR-043; 64; 44; 12; 34; 24; List.of(RESIDENTIAL, VEHICLE_SUPPLY)
diner Diner STR-044; 26; 24; 10; 14; 12; List.of(GROCERY)
bank Bank STR-045; 34; 34; 20; 16; 16; List.of(RESIDENTIAL, BOOKSHOP)
post_office Post Office STR-046; 28; 28; 12; 16; 16; List.of(BOOKSHOP, RESIDENTIAL)
church Church STR-047; 32; 52; 36; 16; 26; List.of(RESIDENTIAL, BOOKSHOP)
bar Bar STR-048; 22; 26; 12; 10; 14; List.of(GROCERY, RESIDENTIAL)
town_hall Town Hall STR-049; 44; 40; 28; 24; 22; List.of(BOOKSHOP, RESIDENTIAL, POLICE_CACHE)
laundromat Laundromat STR-050; 22; 22; 10; 10; 12; List.of(RESIDENTIAL)
gas_station Gas Station STR-051; 42; 34; 10; 24; 20; List.of(VEHICLE_SUPPLY, GROCERY)
barn Barn STR-052; 32; 44; 22; 16; 22; List.of(FARM_SUPPLY, HARDWARE)
silo Silo STR-053; 20; 20; 34; 10; 10; List.of(FARM_SUPPLY)
farmhouse Farmhouse STR-054; 26; 26; 18; 14; 14; List.of(RESIDENTIAL, FARM_SUPPLY)
trailer_home Trailer Home STR-055; 12; 24; 8; 8; 16; List.of(RESIDENTIAL)
cabin Cabin STR-056; 16; 16; 12; 9; 9; List.of(RESIDENTIAL, HARDWARE)
general_store General Store STR-057; 28; 30; 14; 16; 16; List.of(GROCERY, HARDWARE, FARM_SUPPLY)
feed_store Feed Store STR-058; 34; 32; 14; 18; 18; List.of(FARM_SUPPLY, HARDWARE)
chapel Chapel STR-059; 14; 24; 18; 9; 14; List.of(RESIDENTIAL, BOOKSHOP)
grain_elevator Grain Elevator STR-060; 32; 26; 48; 16; 14; List.of(FARM_SUPPLY, INDUSTRIAL)
shed Shed STR-061; 12; 12; 8; 6; 6; List.of(HARDWARE, FARM_SUPPLY)
roadside_stand Roadside Stand STR-062; 12; 10; 6; 7; 6; List.of(GROCERY, FARM_SUPPLY)
prepper_cellar Prepper Cellar STR-063; 26; 26; 8; 9; 9; List.of(GROCERY, HARDWARE)
Reported definition / text
prepper_bunker Prepper Bunker STR-064; 32; 40; 8; 20; 24; List.of(GROCERY, POLICE_CACHE)
government_bunker Government Bunker STR-065; 56; 56; 10; 36; 36; List.of(MILITARY_CACHE, MEDICAL, GROCERY)
military_base Secret Military Base STR-066; 72; 80; 12; 48; 56; List.of(MILITARY_CACHE, VEHICLE_SUPPLY, INDUSTRIAL)
fallout_shelter Fallout Shelter STR-067; 80; 64; 8; 20; 18; List.of(GROCERY, MEDICAL)
sewer_junction Sewer Junction STR-068; 49; 49; 4; 17; 17; List.of(INDUSTRIAL, RESIDENTIAL)
abandoned_mine Abandoned Mine STR-069; 64; 80; 10; 32; 40; List.of(HARDWARE, INDUSTRIAL)
underground_lab Underground Lab STR-070; 64; 64; 8; 30; 28; List.of(MEDICAL, INDUSTRIAL)
missile_silo Missile Silo STR-071; 56; 56; 10; 40; 40; List.of(MILITARY_CACHE, INDUSTRIAL)
storm_drain Storm Drain Hideout STR-072; 24; 48; 6; 16; 28; List.of(RESIDENTIAL, GROCERY)
university_hall University Hall STR-073; 80; 64; 40; 40; 32; List.of(SCHOOL, BOOKSHOP, LABORATORY, OFFICE)
student_dorm Student Dorm STR-074; 48; 40; 40; 24; 20; List.of(RESIDENTIAL, CLOTHING, SCHOOL)
cannery Cannery STR-075; 72; 56; 24; 36; 28; List.of(INDUSTRIAL, PANTRY)
lighthouse Lighthouse STR-076; 24; 24; 48; 12; 12; List.of(OUTDOOR_STORE, RESIDENTIAL)
harbor_terminal Harbor Terminal STR-077; 96; 64; 32; 48; 32; List.of(INDUSTRIAL, VEHICLE_SUPPLY)
quarry Quarry STR-078; 128; 128; 24; 64; 64; List.of(CONSTRUCTION_SITE, INDUSTRIAL)
steelworks Steelworks STR-079; 128; 96; 56; 64; 48; List.of(INDUSTRIAL, WORKSHOP)
worker_rowhouse Worker Rowhouse STR-080; 40; 16; 16; 20; 10; List.of(RESIDENTIAL, KITCHENWARE)
county_offices County Offices STR-081; 64; 56; 32; 32; 28; List.of(OFFICE, POLICE_CACHE, SUPPLY_CRATE)
biologics_campus Biologics Campus STR-082; 96; 96; 40; 56; 56; List.of(LABORATORY, OFFICE, MEDICAL)
logistics_hub Logistics Hub STR-083; 128; 96; 24; 64; 48; List.of(INDUSTRIAL, GROCERY, VEHICLE_SUPPLY)
reserve_depot Reserve Depot STR-084; 96; 80; 24; 48; 40; List.of(MILITARY_CACHE, VEHICLE_SUPPLY)
rail_depot Rail Depot STR-085; 64; 32; 20; 32; 16; List.of(OFFICE, INDUSTRIAL)
convention_center Convention Center STR-086; 112; 96; 32; 56; 48; List.of(OFFICE, RESTAURANT_KITCHEN, SUPPLY_CRATE)
Reported definition / text
nuclear_plant Nuclear Plant STR-087; 224; 224; 80; 128; 128; List.of(POWER_PLANT, INDUSTRIAL, OFFICE)
gun_range Gun Range STR-088; 40; 56; 14; 22; 30; List.of(GUN_STORE, SPORTS)
shooting_range Shooting Range STR-089; 128; 64; 12; 48; 32; List.of(GUN_STORE, OUTDOOR_STORE)
prison Prison STR-090; 128; 112; 28; 72; 64; List.of(PRISON, POLICE_CACHE, MEDICAL)
broadcast_station Broadcast Station STR-091; 48; 48; 96; 24; 24; List.of(ELECTRONICS, OFFICE)
relief_camp Relief Camp STR-092; 96; 96; 10; 48; 48; List.of(SUPPLY_CRATE, MEDICAL, STORY_CACHE)
national_guard_armory National Guard Armory STR-093; 56; 48; 16; 28; 24; List.of(MILITARY_CACHE, FIRE_RESCUE)
scrapyard Scrapyard STR-094; 96; 80; 14; 48; 40; List.of(VEHICLE_SUPPLY, WORKSHOP)
truck_stop Truck Stop STR-095; 96; 72; 14; 48; 36; List.of(GROCERY, VEHICLE_SUPPLY, RESTAURANT_KITCHEN, CLOTHING)
campground Campground STR-096; 112; 96; 10; 56; 48; List.of(OUTDOOR_STORE, PANTRY)
fire_lookout Fire Lookout STR-097; 12; 12; 28; 8; 8; List.of(OUTDOOR_STORE, STORY_CACHE)
ranger_station Ranger Station STR-098; 32; 28; 12; 16; 14; List.of(OUTDOOR_STORE, FIRE_RESCUE, ELECTRONICS)
drive_in Drive In STR-099; 96; 96; 18; 56; 56; List.of(RESTAURANT_KITCHEN, JUNK, ELECTRONICS)
lumber_mill Lumber Mill STR-100; 96; 80; 22; 48; 40; List.of(INDUSTRIAL, HARDWARE, CONSTRUCTION_SITE)
stadium Stadium STR-101; 144; 128; 36; 96; 80; List.of(SPORTS, RESTAURANT_KITCHEN, MEDICAL, SUPPLY_CRATE)
fairgrounds Fairgrounds STR-102; 128; 112; 20; 64; 56; List.of(FARM_SUPPLY, RESTAURANT_KITCHEN, JUNK)
funeral_home Funeral Home STR-103; 32; 28; 14; 20; 18; List.of(OFFICE, MEDICAL, JUNK)
bowling_alley Bowling Alley STR-104; 48; 40; 12; 28; 24; List.of(SPORTS, RESTAURANT_KITCHEN)
car_dealer Car Dealership STR-105; 64; 52; 14; 36; 32; List.of(VEHICLE_SUPPLY, WORKSHOP, OFFICE)

Environmental stories

Reported definition / text
last_breakfast STORY-001; Scope.BUILDING; 0.03; PANTRY_CUPBOARD; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.CABIN, Archetype.TRAILER_HOME, Archetype.WORKER_ROWHOUSE); List.of(RoomKind.KITCHEN, RoomKind.STUDIO); 1; List.of(“Canned Beans2”, ” Canned Soup”, “Energy Bar2”, “Clean Water Bottle*2”, ” Bread”)
failed_barricade STORY-002; Scope.BUILDING; 0.035; PORTABLE_TOOLBOX; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.BROWNSTONE, Archetype.MAIN_STREET_SHOP, Archetype.CORNER_GROCERY, Archetype.BODEGA, Archetype.GENERAL_STORE, Archetype.HARDWARE_STORE); List.of(RoomKind.LIVING, RoomKind.SHOP_UNIT, RoomKind.COUNTER, RoomKind.LOBBY); 1; List.of(“Nails12”, “Claw Hammer”, “Timber Plank3”, ” Improvised Bandage”)
rooftop_signal STORY-003; Scope.SETTLEMENT; 0.12; DEAD_DROP; None; None; arch(Archetype.APARTMENT_BUILDING, Archetype.OFFICE_TOWER, Archetype.TENEMENT, Archetype.HOTEL, Archetype.COUNTY_OFFICES, Archetype.SKYSCRAPER); List.of(RoomKind.OFFICE, RoomKind.LIVING, RoomKind.STUDIO, RoomKind.GUEST_ROOM, RoomKind.LOBBY); 1; List.of(“Road Map”, “Clean Water Bottle”, ” White Dye*3”)
ambulance_triage STORY-004; Scope.BUILDING; 0.35; FIRST_AID_BOX; None; None; arch(Archetype.HOSPITAL, Archetype.CLINIC, Archetype.EMERGENCY_SHELTER); List.of(RoomKind.LOBBY, RoomKind.WARD, RoomKind.EXAM, RoomKind.WAITING_ROOM); 1; List.of(“Sterile Dressing*3”, “Suture Kit”, “Disinfectant Bottle”, ” Splint”, “Antibiotic Dose”)
quiet_classroom STORY-005; Scope.SETTLEMENT; 0.45; OFFICE_DESK; None; None; arch(Archetype.SCHOOL); List.of(RoomKind.CLASSROOM); 2; List.of(“Blank Notebook”, “Energy Bar*3”, ” Road Map”)
mechanics_escape STORY-006; Scope.BUILDING; 0.2; TOOL_CHEST; None; None; arch(Archetype.MECHANIC_GARAGE, Archetype.GAS_STATION, Archetype.TRUCK_STOP); List.of(RoomKind.WORKSHOP, RoomKind.GARAGE_BAY, RoomKind.STORAGE, RoomKind.OFFICE); 1; List.of(“Vehicle Battery”, “Wrench”, “Screws8”, ” Rubber Strip2”, “manual:mechanics/intermediate”)
bridge_stand STORY-007; Scope.SETTLEMENT; 0.25; EVIDENCE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“9mm Round14”, “12 Gauge Shell6”, “Field Dressing*2”, ” Baton”)
cold_storage_failure STORY-008; Scope.BUILDING; 0.18; CHEST_FREEZER; None; None; arch(Archetype.SUPERMARKET, Archetype.CORNER_GROCERY, Archetype.WAREHOUSE, Archetype.CANNERY, Archetype.GENERAL_STORE); List.of(RoomKind.STORAGE, RoomKind.SHOP_UNIT, RoomKind.LOADING_DOCK, RoomKind.PROCESSING_LINE); 1; List.of(“Rotten Flesh*6”, “Canned Fish”, “Pickled Vegetables”, ” Copper Wire”)
false_cure_sale STORY-009; Scope.SETTLEMENT; 0.1; DISPLAY_CASE; None; None; arch(Archetype.PHARMACY, Archetype.PAWN_SHOP, Archetype.BODEGA, Archetype.MAIN_STREET_SHOP); List.of(RoomKind.COUNTER, RoomKind.SHOP_UNIT, RoomKind.PHARMACY, RoomKind.STORAGE); 1; List.of(“Ledger”, “Glass Bottle4”, ” Paper6”, “Loose Change*8”)
radio_amateur STORY-010; Scope.SETTLEMENT; 0.02; OFFICE_DESK; None; None; arch(Archetype.SMALL_HOUSE, Archetype.FARMHOUSE, Archetype.CABIN); List.of(RoomKind.OFFICE, RoomKind.BEDROOM, RoomKind.ATTIC, RoomKind.LIVING); 1; List.of(“AA Battery4”, “Copper Wire2”, “Circuit Board”)
quarry_lock_in STORY-011; Scope.WORLD; 0.6; CONTRACTOR_CRATE; SettlementIdentity.IRONRIDGE; None; arch(Archetype.QUARRY, Archetype.ABANDONED_MINE, Archetype.STEELWORKS); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOCKER_ROOM, RoomKind.WORKSHOP, RoomKind.BREAK_ROOM); 2; List.of(“Jackhammer”, ” Emergency Ration3”, “Clean Water Bottle3”, “Protective Helmet”)
Reported definition / text
flooded_evacuation STORY-012; Scope.WORLD; 0.5; DEAD_DROP; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL); List.of(RoomKind.TERMINAL_HALL, RoomKind.LOBBY, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.WAITING_ROOM); 1; List.of(“Rain Poncho”, “Clean Water Bottle*2”, “Road Map”, ” Canteen”)
burned_checkpoint STORY-013; Scope.SETTLEMENT; 0.2; DEFENSE_CRATE; None; roadblock; Set.of(); List.of(); 1; List.of(“5.56 Round10”, “Field Dressing”, “Emergency Ration2”, ” Road Map”)
researchers_doubt STORY-014; Scope.SETTLEMENT; 0.4; WALL_SAFE; None; None; arch(Archetype.RESEARCH_LAB, Archetype.BIOLOGICS_CAMPUS, Archetype.UNDERGROUND_LAB, Archetype.UNIVERSITY_HALL); List.of(RoomKind.LAB, RoomKind.OFFICE, RoomKind.CLEAN_ROOM, RoomKind.RECORDS_ROOM); 2; List.of(“Sample Vial*2”, “Chemical Reagent”, ” Ledger”)
power_crews_last_job STORY-015; Scope.BUILDING; 0.3; PORTABLE_TOOLBOX; None; None; arch(Archetype.SUBSTATION, Archetype.WATER_PLANT, Archetype.NUCLEAR_PLANT); List.of(RoomKind.CONTROL, RoomKind.WORKSHOP, RoomKind.STORAGE, RoomKind.TURBINE_HALL); 1; List.of(“Insulated Wire*4”, “Screwdriver”, ” Wire Spool”, “Work Gloves”, “manual:electrical/intermediate”)
the_long_walk STORY-016; Scope.SETTLEMENT; 0.015; DEAD_DROP; None; road; Set.of(); List.of(); 1; List.of(“Dried Meat3”, “Snare Cord2”, “Medicinal Herb3”, ” Canteen”, “Herb Seed4”)
airfield_mutiny STORY-017; Scope.WORLD; 0.6; METAL_LOCKER; SettlementIdentity.HALCYON_FIELD; None; arch(Archetype.AIRFIELD, Archetype.RESERVE_DEPOT, Archetype.LOGISTICS_HUB); List.of(RoomKind.BARRACKS, RoomKind.DORM, RoomKind.OFFICE, RoomKind.STORAGE, RoomKind.LOCKER_ROOM); 2; List.of(“Emergency Ration2”, “Field Dressing2”, ” Road Map”)
marina_pact STORY-018; Scope.WORLD; 0.4; RELIEF_CRATE; SettlementIdentity.BREAKWATER; None; arch(Archetype.MARINA, Archetype.HARBOR_TERMINAL, Archetype.CANNERY); List.of(RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.LOADING_DOCK, RoomKind.LOBBY); 1; List.of(“Canned Fish4”, “Clean Water Bottle3”, “Snare Cord*2”, ” Fuel Can”)
unfinished_memorial STORY-019; Scope.SETTLEMENT; 0.35; DEAD_DROP; None; plaza; Set.of(); List.of(); 1; List.of(“Candle*6”, “Box of Matches”, “Blank Notebook”)
seed_vault STORY-020; Scope.SETTLEMENT; 0.25; FILING_CABINET; None; None; arch(Archetype.UNIVERSITY_HALL, Archetype.BIOLOGICS_CAMPUS, Archetype.RESEARCH_LAB, Archetype.FARMSTEAD); List.of(RoomKind.LAB, RoomKind.RECORDS_ROOM, RoomKind.STORAGE, RoomKind.OFFICE, RoomKind.CLEAN_ROOM); 1; List.of(“Bean Seed6”, “Cabbage Seed6”, “Tomato Seed6”, ” Potato Seed6”, “Herb Seed6”, “Vegetable Seed Packet2”, “manual:agriculture/advanced”)

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

Afterfall_0.14.0_Extensive_Mod_Breakdown.pdf

PDF pages 27–34, 205–206 · 12 World generation and environmental stories; 29 Whiteboard notes · Afterfall 0.14.0 report: E078–E083, E079, E177–E180

Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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