Infected and warning cues
Listen before you move. Infected follow sound and blood, and the different kinds give you different warnings.
Infected appearance

Existing developer capture, docs/evidence/26-realistic_infected_lineup.png. Its exact capture build is not established here. It shows visual variety, not an identification key for all 18 kinds or a new 0.14.0 test. Individual base-rig illustrations accompany the definition rows below; those omit generated outfits, special geometry, glow, animation and live posture.
Common infected
Infected can see roughly 32 blocks ahead in a wide cone, with darkness and sneaking reducing detection under the guide’s rules. They follow noise and blood, search last-known positions and do not burn in daylight. Active zombie-lore settings can override common behavior.
| Kind | Warning or response |
|---|---|
| Shambler / Walker | Slow pursuit; avoid being surrounded |
| Runner | 4.2 blocks/s burst for six seconds, then four seconds slower |
| Crawler | Low silhouette; does not damage walls |
| Climber | Two-second grab, climbs supported fences/ladders/ledges up to two blocks; smooth walls stop it |
| Screamer | Two-second head raise; interrupt before a 96-block call |
| Bloater | On death, three-block smoke cloud for six seconds; range or a respirator helps |
| Spitter | One-second rear-up; 16-block corrosive spit, break sight and wash exposure |
| Bruiser | 60 HP; two-second wind-up for 6 HP attack; can smash timber |
| Armored Infected | Torso halves damage; head/limbs avoid that torso protection |
| Stalker | Quiet, avoids light |
| Burrower | Two-second ground warning; emerges from soft soil, not floors |
These are default/static guide descriptions rather than results from a new combat test.
Nether and End
Ash Infected heat nearby air. Cinder Brutes have a 2.5-second wind-up and can break masonry; Corrosive Infected spit up to 20 blocks. Rift Stalkers flicker for one second before a blink up to six blocks. Void Callers chant for two seconds before a 64-block call. Anchor Brutes warn for three seconds before a ground slam.
There are 18 InfectedKind definitions across the three dimensions. That count excludes risen survivors, wildlife, seats, vehicles and projectiles.
Hordes and population
Regional population numbers are abstract until materialized into physical infected. The regional total is not the number of infected you will always see standing nearby. The guide describes hordes of 30–120 arriving two to six survival hours after disturbance, preceded by moans/radio warnings.
Claims do not stop infected. The optional no-materialize hook vetoes candidate spawn positions; it does not repel an existing infected, migration or a horde. The search-helicopter event can draw infected toward exposed survivors. No new event, population or performance test was run here.
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
All InfectedKind definition rows
Preserved source parameter order; the PDF does not expand every constructor field. Do not infer a new probability or sense radius from an unnamed value. Active zombie-lore configuration can override common behavior.
| Kind / ID | Reported source parameters | PDF page |
|---|---|---|
| Image: Shambler; simplified static base-rig illustration Shambler shambler | 32; 20; 1.2; 3; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.NONE | 25 |
| Image: Walker; simplified static base-rig illustration Walker walker | 20; 22; 1.8; 3; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.NONE | 25 |
| Image: Runner; simplified static base-rig illustration Runner runner | 10; 18; 4.2; 3; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.BURST | 25 |
| Image: Crawler; simplified static base-rig illustration Crawler crawler | 8; 14; 1.0; 2; 12; 36; 0; Dim.OVERWORLD; Rig.CRAWLER; Special.NONE | 25 |
| Image: Climber; simplified static base-rig illustration Climber climber | 6; 20; 2.0; 3; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.CLIMB | 25 |
| Image: Screamer; simplified static base-rig illustration Screamer screamer | 4; 16; 1.5; 2; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.SCREAM | 26 |
| Image: Bloater; simplified static base-rig illustration Bloater bloater | 4; 30; 1.1; 4; 12; 36; 0; Dim.OVERWORLD; Rig.BLOATED; Special.DEATH_SMOKE | 26 |
| Image: Spitter; simplified static base-rig illustration Spitter spitter | 4; 18; 1.4; 2; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.SPIT | 26 |
| Image: Bruiser; simplified static base-rig illustration Bruiser bruiser | 3; 60; 1.4; 6; 40; 60; 12; Dim.OVERWORLD; Rig.BRUTE; Special.HEAVY | 26 |
| Image: Armored Infected; simplified static base-rig illustration Armored Infected armored_infected | 3; 32; 1.5; 4; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.ARMORED | 26 |
| Image: Stalker; simplified static base-rig illustration Stalker stalker | 3; 20; 2.2; 4; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.STALK | 26 |
| Image: Burrower; simplified static base-rig illustration Burrower burrower | 1; 26; 1.3; 3; 12; 36; 4; Dim.OVERWORLD; Rig.HUMANOID; Special.BURROW | 26 |
| Image: Ash Infected; simplified static base-rig illustration Ash Infected ash_infected | 60; 28; 1.8; 4; 12; 36; 4; Dim.NETHER; Rig.HUMANOID; Special.HEAT | 26 |
| Image: Cinder Brute; simplified static base-rig illustration Cinder Brute cinder_brute | 20; 75; 1.2; 7; 50; 80; 20; Dim.NETHER; Rig.BRUTE; Special.HEAVY | 26 |
| Image: Corrosive Infected; simplified static base-rig illustration Corrosive Infected corrosive_infected | 20; 24; 1.6; 2; 12; 36; 4; Dim.NETHER; Rig.HUMANOID; Special.SPIT | 26 |
| Image: Rift Stalker; simplified static base-rig illustration Rift Stalker rift_stalker | 55; 26; 2.4; 4; 12; 36; 4; Dim.END; Rig.HUMANOID; Special.BLINK | 26 |
| Image: Void Caller; simplified static base-rig illustration Void Caller void_caller | 30; 30; 1.5; 3; 12; 36; 4; Dim.END; Rig.HUMANOID; Special.CALL | 26 |
| Image: Anchor Brute; simplified static base-rig illustration Anchor Brute anchor_brute | 15; 90; 1.0; 8; 60; 80; 25; Dim.END; Rig.BRUTE; Special.SLAM | 26 |
Exact settings and original wording
AI detail levels, staggered work and adaptive caps/path budgets are implementation mechanisms, not fresh performance benchmarks.
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
PDF pages 25–26, 70 · 11 Infected; 23 Integration boundaries · Afterfall 0.14.0 report: E015–E016, E069–E076, E149–E153
Gameplay prose remains report-derived and has not been newly playtested. Visuals use directly inspected 0.14.0 resources or explicitly historical captures as credited; pack overrides remain unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.