Stations and crafting
Bring the right supplies to the right bench. Check the recipe’s skills, power and output before you start a job.
Start a station job
Use the appropriate station: construction bench, metal bench, sewing table, ammo bench, electrical bench, stove, smoker, chemical lab, medical workstation or vehicle workbench. The interface shows missing ingredients, required skills and power.
- Search the station’s recipes with Ctrl+F.
- Check its ingredients, output, fluids, skills and power requirements. Repair and salvage variants are separate definitions.
- Fill moves one craft’s ingredients from your inventory. Start reserves ingredients and begins the job, with repeats up to 64.
- On cancellation, reserved ingredients return. A finished job should produce the listed output; lack of ingredients or supply is not a completed craft.
Skill and device differences
Construction uses Carpentry, metal uses Metalwork and sewing uses Tailoring for duration-related behavior in the device definitions. Chemical-lab jobs involve Research; other stations have recipe-specific skill gates. Do not infer a recipe is free of power requirements from a device’s zero idle draw.
Water purifiers, fridges and generators are utility devices with their own inputs and draws. Rain collectors and pumps belong to the water network; radio receivers/transmitters belong to signal use. Utilities explains supply and wiring.
Find a recipe
The recipe reference indexes 581 packaged definitions: 512 station, 68 shapeless and one shaped crafting recipe. “284 station recipes” is a stale older summary. Definition count does not prove every ingredient or station is obtainable in every world.
Ordinary processes stay with their subject: washing and sponge cutting, water boiling and clothing care. Sponge cutting and toaster use are interactions, not invented recipe JSON entries.
All utility device definitions
Idle draw is energy/s. A zero idle draw does not establish that recipes need no power. Input/output counts and tanks are device capacities.
| Device | Category / inventory | Fuel / idle draw / XP and duration skill |
|---|---|---|
| Construction Bench | STATION; input 9, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP CARPENTRY 5; duration skill CARPENTRY |
| Metal Bench | STATION; input 9, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP METALWORK 8; duration skill METALWORK |
| Electrical Bench | STATION; input 9, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None |
| Sewing Table | STATION; input 6, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP TAILORING 5; duration skill TAILORING |
| Vehicle Workbench | STATION; input 12, output 1, tanks 1 | NONE; idle draw 0 energy/s; XP MECHANICS 10; duration skill None |
| Ammo Bench | STATION; input 6, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP None 0; duration skill None |
| Chemical Lab | STATION; input 9, output 2, tanks 2 | NONE; idle draw 0 energy/s; XP RESEARCH 20; duration skill RESEARCH |
| Medical Workstation | STATION; input 6, output 2, tanks 2 | NONE; idle draw 0 energy/s; XP None 0; duration skill None |
| Stove | STATION; input 4, output 2, tanks 1 | TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None |
| Smoker | STATION; input 4, output 2, tanks 0 | TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None |
| Utility Control Station | STATION; input 12, output 0, tanks 0 | FUEL_FLUID; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None |
| Refrigerator | STORAGE; input 27, output 0, tanks 0 | NONE; idle draw 5 energy/s; XP None 0; duration skill None |
| Freezer | STORAGE; input 27, output 0, tanks 0 | NONE; idle draw 8 energy/s; XP None 0; duration skill None |
| Portable Generator | GENERATOR; input 0, output 0, tanks 1 | FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None |
| Industrial Generator | GENERATOR; input 0, output 0, tanks 1 | FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None |
| Solar Panel | SOLAR; input 0, output 0, tanks 0 | NONE; idle draw 0 energy/s; XP None 0; duration skill None |
| Battery Bank | BATTERY; input 0, output 0, tanks 0 | NONE; idle draw 0 energy/s; XP None 0; duration skill None |
| Rain Collector | WATER; input 0, output 0, tanks 1 | NONE; idle draw 0 energy/s; XP None 0; duration skill None |
| Water Purifier | WATER; input 0, output 0, tanks 2 | NONE; idle draw 5 energy/s; XP None 0; duration skill None |
| Water Pump | WATER; input 0, output 0, tanks 0 | NONE; idle draw 3 energy/s; XP None 0; duration skill None |
| Radio Receiver | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 1 energy/s; XP None 0; duration skill None |
| Radio Transmitter | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 5 energy/s; XP None 0; duration skill None |
| Workbench Light | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 1 energy/s; XP None 0; duration skill None |
| Alarm Speaker | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 1 energy/s; XP None 0; duration skill None |
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
| Device | Category / inventory | Fuel / idle draw / XP and duration skill | PDF page |
|---|---|---|---|
| construction_bench | STATION; input 9, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP CARPENTRY 5; duration skill CARPENTRY | 35 |
| metal_bench | STATION; input 9, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP METALWORK 8; duration skill METALWORK | 35 |
| electrical_bench | STATION; input 9, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None | 35 |
| sewing_table | STATION; input 6, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP TAILORING 5; duration skill TAILORING | 35 |
| vehicle_workbench | STATION; input 12, output 1, tanks 1 | NONE; idle draw 0 energy/s; XP MECHANICS 10; duration skill None | 35 |
| ammo_bench | STATION; input 6, output 1, tanks 0 | NONE; idle draw 0 energy/s; XP None 0; duration skill None | 35 |
| chemical_lab | STATION; input 9, output 2, tanks 2 | NONE; idle draw 0 energy/s; XP RESEARCH 20; duration skill RESEARCH | 35 |
| medical_workstation | STATION; input 6, output 2, tanks 2 | NONE; idle draw 0 energy/s; XP None 0; duration skill None | 35 |
| stove | STATION; input 4, output 2, tanks 1 | TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None | 35 |
| smoker | STATION; input 4, output 2, tanks 0 | TIMBER; idle draw 0 energy/s; XP COOKING 5; duration skill None | 36 |
| utility_control_station | STATION; input 12, output 0, tanks 0 | FUEL_FLUID; idle draw 0 energy/s; XP ELECTRICAL 10; duration skill None | 36 |
| refrigerator | STORAGE; input 27, output 0, tanks 0 | NONE; idle draw 5 energy/s; XP None 0; duration skill None | 36 |
| freezer | STORAGE; input 27, output 0, tanks 0 | NONE; idle draw 8 energy/s; XP None 0; duration skill None | 36 |
| portable_generator | GENERATOR; input 0, output 0, tanks 1 | FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None | 36 |
| industrial_generator | GENERATOR; input 0, output 0, tanks 1 | FUEL_FLUID; idle draw 0 energy/s; XP None 0; duration skill None | 36 |
| solar_panel | SOLAR; input 0, output 0, tanks 0 | NONE; idle draw 0 energy/s; XP None 0; duration skill None | 36 |
| battery_bank | BATTERY; input 0, output 0, tanks 0 | NONE; idle draw 0 energy/s; XP None 0; duration skill None | 36 |
| rain_collector | WATER; input 0, output 0, tanks 1 | NONE; idle draw 0 energy/s; XP None 0; duration skill None | 36 |
| water_purifier | WATER; input 0, output 0, tanks 2 | NONE; idle draw 5 energy/s; XP None 0; duration skill None | 36 |
| water_pump | WATER; input 0, output 0, tanks 0 | NONE; idle draw 3 energy/s; XP None 0; duration skill None | 36 |
| radio_receiver | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 1 energy/s; XP None 0; duration skill None | 36 |
| radio_transmitter | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 5 energy/s; XP None 0; duration skill None | 36 |
| workbench_light | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 1 energy/s; XP None 0; duration skill None | 36 |
| alarm_speaker | SIGNAL; input 0, output 0, tanks 0 | NONE; idle draw 1 energy/s; XP None 0; duration skill None | 36 |
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
PDF pages 35–36, 153–190 · 13 Stations; 28 Recipe reference · Afterfall 0.14.0 report: E015–E016, E084–E090, E175
Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.