Communities, claims, jobs and trade
You do not have to rebuild alone. Talk to the survivors you meet, learn what they need and check the work they offer before spending your supplies.
Talk, trade and recruit
Use a survivor to see their role, faction, mood and reputation toward you, from −100 hostile to 100 allied. They sell their own stock for supply tokens and buy goods at 40% of their value. Skilled survivors can teach a lesson giving 1.5× learning in that skill for 24 survival hours. Aid with food, water, dressings or antivirals affects their memory of you.
Recruitment needs enough reputation and settlement room. Companions follow orders; bandits can rob travellers and some leaders allow a truce. The report lists 15 NPC roles and seven factions: Free Survivors, County Relief Network, Workshop Collective, Road Traders, Marauders, Ash Expedition and End Surveyors.
Native settlements and claims
Press O to found/manage a player settlement, claim chunks, assign roles/permissions, give recruited survivors jobs and beds, and share storehouse supplies. Claims restrict players; they do not keep infected out.
These teams, claims, NPC communities, supply tokens and jobs belong to Afterfall. They do not automatically become Civic Frontier towns, civic currency or Wards. See the conditional integration boundaries.
Take and finish a side job
Talk to a settlement survivor and open Jobs. Defaults allow three open offers/accepted jobs per settlement, two accepted per player, a two-survival-day refresh and a three-survival-day expiry. Failure costs three faction reputation. Three offers is a settlement-board cap, not a guarantee from every NPC.
| Template | What completes it |
|---|---|
| Supply Run | Deliver the named/tagged medicine, food or parts; hand-in consumes them atomically |
| Building Clearance | Kill the bound marked-building targets, normally 3–5, then report |
| Missing Person | Speak to the bound survivor alive or recover their identity tag; report as required |
| Escort | Bring the actual bound traveller alive to the destination; player proximity alone fails |
| Repair | Finish the timed work at the bound generator/pump with listed parts |
| Fuel Delivery | Hand in 2–4 L of requested gasoline/diesel; fluid is drained |
| Letter | Bring the bound sealed letter to its actual recipient and confirm |
| Scouting | Observe the bound site for its detector interval and report |
| Lost Keepsake | Retrieve the bound stash item and return it |
| Hunt | Kill the marked dimension-appropriate special infected and report |
Generation skips impossible targets and weights offers by role. Rewards are generated/shown before acceptance and paid once: tokens, reputation, goods and sometimes XP/manuals. With full bags, check Collect reward for pending goods. Job progress is tracked separately from campaigns.
A job board is also distinct from decorative bulletin notices. Player-pinned public notes remain planned. Vehicle passengers can help a bound escort, subject to stopped-vehicle/free-seat rules.
Mailboxes and books
Anyone can deposit in a mailbox. Only the owner/shared players withdraw. Placed boxes belong to the placer; generated ownership uses supported house-key/claim rules. Sharing supports eight known players, including prior offline visitors, and deliveries are logged.
Book storage accepts appropriate literature/maps/manuals. Seated reading nearby can improve mood. Computer mail is a separate app.
All NPC roles
These roles describe the survivors you may meet. They do not guarantee a recruit at every settlement.
| Role | Faction | Listed skills |
|---|---|---|
| Scavenger | Free Survivors | Awareness 3; Foraging 2 |
| Medic | County Relief Network | Medicine 4; Research 1 |
| Mechanic | Workshop Collective | Mechanics 4; Metalwork 2 |
| Electrician Survivor | Workshop Collective | Electrical 4; None 0 |
| Farmer Survivor | Free Survivors | Agriculture 4; None 0 |
| Cook Survivor | Free Survivors | Cooking 4; None 0 |
| Guard Survivor | Free Survivors | Firearms 3; Melee 3 |
| Builder Survivor | Workshop Collective | Carpentry 4; Demolition 2 |
| Pilot Survivor | Road Traders | Piloting 4; Mechanics 2 |
| Researcher Survivor | County Relief Network | Research 4; Medicine 2 |
| Merchant Survivor | Road Traders | Driving 2; Awareness 2 |
| Bandit Scout | Marauders | Awareness 3; Melee 2 |
| Bandit Gunner | Marauders | Firearms 3; Driving 2 |
| Bandit Leader | Marauders | Firearms 4; Melee 3 |
| Refugee Survivor | Free Survivors | None 0; None 0 |
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
Faction identifiers
Preserved source fields; faction identity is distinct from a player team or an add-on town.
| Faction | Reported definition | PDF page |
|---|---|---|
| free_survivors | FACTION-001; False; trade_rescue | 44 |
| county_relief_network | FACTION-002; False; medicine_utilities | 44 |
| workshop_collective | FACTION-003; False; parts_repair | 44 |
| road_traders | FACTION-004; False; fuel_maps | 44 |
| marauders | FACTION-005; True; bandits_negotiation | 44 |
| ash_expedition | FACTION-006; False; thermal_samples | 44 |
| end_surveyors | FACTION-007; False; anchors_research | 44 |
| Role / ID | Reported role definition | PDF page |
|---|---|---|
| Scavenger scavenger | NPC-001; JobType.SCAVENGE; Faction.FREE_SURVIVORS; Kind.CIVILIAN; AWARENESS; 3; FORAGING; 2 | 43 |
| Medic medic | NPC-002; JobType.TREAT; Faction.COUNTY_RELIEF_NETWORK; Kind.CIVILIAN; MEDICINE; 4; RESEARCH; 1 | 43 |
| Mechanic mechanic | NPC-003; JobType.REPAIR; Faction.WORKSHOP_COLLECTIVE; Kind.CIVILIAN; MECHANICS; 4; METALWORK; 2 | 43 |
| Electrician Survivor electrician_survivor | NPC-004; JobType.ELECTRICAL; Faction.WORKSHOP_COLLECTIVE; Kind.CIVILIAN; ELECTRICAL; 4; None; 0 | 43 |
| Farmer Survivor farmer_survivor | NPC-005; JobType.FARM; Faction.FREE_SURVIVORS; Kind.CIVILIAN; AGRICULTURE; 4; None; 0 | 43 |
| Cook Survivor cook_survivor | NPC-006; JobType.COOK; Faction.FREE_SURVIVORS; Kind.CIVILIAN; COOKING; 4; None; 0 | 43 |
| Guard Survivor guard_survivor | NPC-007; JobType.GUARD; Faction.FREE_SURVIVORS; Kind.FIGHTER; FIREARMS; 3; MELEE; 3 | 43 |
| Builder Survivor builder_survivor | NPC-008; JobType.BUILD; Faction.WORKSHOP_COLLECTIVE; Kind.CIVILIAN; CARPENTRY; 4; DEMOLITION; 2 | 43 |
| Pilot Survivor pilot_survivor | NPC-009; JobType.TRANSPORT; Faction.ROAD_TRADERS; Kind.CIVILIAN; PILOTING; 4; MECHANICS; 2 | 43 |
| Researcher Survivor researcher_survivor | NPC-010; JobType.RESEARCH; Faction.COUNTY_RELIEF_NETWORK; Kind.CIVILIAN; RESEARCH; 4; MEDICINE; 2 | 43 |
| Merchant Survivor merchant_survivor | NPC-011; JobType.TRADE; Faction.ROAD_TRADERS; Kind.CIVILIAN; DRIVING; 2; AWARENESS; 2 | 43 |
| Bandit Scout bandit_scout | NPC-012; JobType.NONE; Faction.MARAUDERS; Kind.BANDIT; AWARENESS; 3; MELEE; 2 | 43 |
| Bandit Gunner bandit_gunner | NPC-013; JobType.NONE; Faction.MARAUDERS; Kind.BANDIT; FIREARMS; 3; DRIVING; 2 | 43 |
| Bandit Leader bandit_leader | NPC-014; JobType.NONE; Faction.MARAUDERS; Kind.BANDIT; FIREARMS; 4; MELEE; 3 | 44 |
| Refugee Survivor refugee_survivor | NPC-015; JobType.NONE; Faction.FREE_SURVIVORS; Kind.CIVILIAN; None; 0; None; 0 | 44 |
All NPC roles
NPC role identifiers, job types, factions and listed skills are source definitions, not guarantees of population or recruitment at every site.
| Role / ID | Reported role definition |
|---|---|
| Scavenger | NPC-001; JobType.SCAVENGE; Faction.FREE_SURVIVORS; Kind.CIVILIAN; AWARENESS; 3; FORAGING; 2 |
| Medic | NPC-002; JobType.TREAT; Faction.COUNTY_RELIEF_NETWORK; Kind.CIVILIAN; MEDICINE; 4; RESEARCH; 1 |
| Mechanic | NPC-003; JobType.REPAIR; Faction.WORKSHOP_COLLECTIVE; Kind.CIVILIAN; MECHANICS; 4; METALWORK; 2 |
| Electrician Survivor | NPC-004; JobType.ELECTRICAL; Faction.WORKSHOP_COLLECTIVE; Kind.CIVILIAN; ELECTRICAL; 4; None; 0 |
| Farmer Survivor | NPC-005; JobType.FARM; Faction.FREE_SURVIVORS; Kind.CIVILIAN; AGRICULTURE; 4; None; 0 |
| Cook Survivor | NPC-006; JobType.COOK; Faction.FREE_SURVIVORS; Kind.CIVILIAN; COOKING; 4; None; 0 |
| Guard Survivor | NPC-007; JobType.GUARD; Faction.FREE_SURVIVORS; Kind.FIGHTER; FIREARMS; 3; MELEE; 3 |
| Builder Survivor | NPC-008; JobType.BUILD; Faction.WORKSHOP_COLLECTIVE; Kind.CIVILIAN; CARPENTRY; 4; DEMOLITION; 2 |
| Pilot Survivor | NPC-009; JobType.TRANSPORT; Faction.ROAD_TRADERS; Kind.CIVILIAN; PILOTING; 4; MECHANICS; 2 |
| Researcher Survivor | NPC-010; JobType.RESEARCH; Faction.COUNTY_RELIEF_NETWORK; Kind.CIVILIAN; RESEARCH; 4; MEDICINE; 2 |
| Merchant Survivor | NPC-011; JobType.TRADE; Faction.ROAD_TRADERS; Kind.CIVILIAN; DRIVING; 2; AWARENESS; 2 |
| Bandit Scout | NPC-012; JobType.NONE; Faction.MARAUDERS; Kind.BANDIT; AWARENESS; 3; MELEE; 2 |
| Bandit Gunner | NPC-013; JobType.NONE; Faction.MARAUDERS; Kind.BANDIT; FIREARMS; 3; DRIVING; 2 |
| Bandit Leader | NPC-014; JobType.NONE; Faction.MARAUDERS; Kind.BANDIT; FIREARMS; 4; MELEE; 3 |
| Refugee Survivor | NPC-015; JobType.NONE; Faction.FREE_SURVIVORS; Kind.CIVILIAN; None; 0; None; 0 |
Exact settings and original wording
Jobs use their own state machine, separate from campaigns.
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
PDF pages 43–45 · 17 Communities, claims, jobs and trade · Afterfall 0.14.0 report: E015–E016, E114–E121
Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.