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Survivor creation

Choose the skills, supplies and traits you will bring into Afterfall, and keep your survivor within the 16-point starting budget.

Afterfall 0.14.0Java 1.21.1NeoForge

Build within the budget

Before you step into the streets, choose the skills and supplies you want to bring with you. You start with 16 points. Professions spend points; negative traits refund points subject to a refund cap, at most eight traits and opposite-trait exclusions. Check the creator for the refund limit; its exact value is not confirmed here. Backgrounds add a kit item; a written history is player-authored context.

A useful starting choice is a profession whose immediate tools or skill levels match your intended task. For example, Medicine helps with treatment, while Mechanics and Electrical support restoration work.

Profession costs

ProfessionPointsMain starting skills
Unemployed0None
Carpenter4Carpentry 3, Demolition 1
Electrician5Electrical 3, Mechanics 1
Mechanic5Mechanics 3, Metalwork 1
Nurse4Medicine 3
Physician7Medicine 4, Research 1
Firefighter6Fitness 2, Demolition 2
Police Officer6Firearms 3, Awareness 1
Veteran8Firearms 3, Fitness 2, Awareness 2
Farmer4Agriculture 3, Foraging 1
Cook3Cooking 3
Hunter5Hunting 3, Awareness 1
Fisher3Fishing 3
Metalworker5Metalwork 3, Demolition 1
Driver3Driving 3, Mechanics 1
Pilot7Piloting 3, Mechanics 1
Ranger5Foraging 2, Hunting 2, Awareness 2
Laboratory Technician6Research 3, Medicine 1
Construction Worker5Demolition 3, Carpentry 1
Courier3Driving 2, Fitness 1, Awareness 1

Backgrounds and traits

The 11 backgrounds are City Resident, Rural Resident, University Student, Factory Worker, Traveling Worker, Community Volunteer, Outdoor Hobbyist, Home Caretaker, Former Shopkeeper, Emergency Evacuee and Custom History. Their extra kits are distinct: for example, Community Volunteer adds a sterile dressing and Emergency Evacuee adds a clean water bottle.

Traits affect carrying, stamina, hearing, surveying, noise, learning, handling, bag slots, illness, panic, sleep and appetite. Resilient does not protect against zombie infection. Smoker refunds two points and establishes a dependency that cannot be quit during that survivor’s life. Organized/Disorganized round their ±15% bag-slot change down.

Compare all profession kits, background supplies and 25 trait effects below. Check your final combination in the creator before committing it.

Full starting kits

Your profession supplies the following equipment in addition to your background kit. A Skill Manual carries its subject and tier; it is not a separate item for each skill.

ProfessionWhat you start with
UnemployedCloth Strip ×2
CarpenterClaw Hammer ×1
ElectricianScrewdriver ×1; Insulated Wire ×2
MechanicWrench ×1; Mechanics Beginner Manual
NurseSterile Dressing ×2
PhysicianSuture Kit ×1; Antibiotic Dose ×1
FirefighterFire Axe ×1
Police OfficerBaton ×1; Pistol Magazine ×1
VeteranField Dressing ×1; Combat Knife ×1
FarmerBean Seed ×4
CookKitchen Knife ×1; Canned Beans ×1
HunterHunting Knife ×1; Snare Cord ×2
FisherFishing Rod ×1; Bait ×4
MetalworkerWelding Mask ×1; Steel Plate ×2
DriverRoad Map ×1
PilotPiloting Beginner Manual
RangerCompass ×1; Canteen ×1
Laboratory TechnicianSample Vial ×1; Respirator ×1
Construction WorkerMasonry Chisel ×1
CourierSmall Backpack ×1

Background kits

Your background adds one item to your supplies. Choose the history that suits your survivor; writing a custom history is separate from these kit items.

BackgroundWhat you start with
City ResidentBuilding Directory ×1
Rural ResidentVegetable Seed Packet ×1
University StudentBlank Notebook ×1
Factory WorkerWork Gloves ×1
Traveling WorkerRoad Map ×1
Community VolunteerSterile Dressing ×1
Outdoor HobbyistCompass ×1
Home CaretakerCanned Soup ×1
Former ShopkeeperLedger ×1
Emergency EvacueeClean Water Bottle ×1
Custom HistoryBlank Notebook ×1

All trait effects

Positive values spend points; negative values refund points subject to creator checks. Times in effects are survival time unless explicitly stated otherwise.

TraitPoint cost / refundEffect
Strong6Carry 8 kg more and hit 10% harder in melee.
Fit5Maximum stamina +20.
Keen Hearing3Hear real sound cues from 25% farther away.
Sharp Sight3Survey radius +20%: spot nearby infected sooner.
Quiet Step4Footsteps make 30% less noise.
Fast Learner6Practice XP x1.2.
Quick Hands3Reloading and maintenance take 15% less time.
Organized3Bags hold 15% more slots (rounded down).
Resilient4Cold illness lasts 25% shorter. No protection from zombie infection.
Calm Under Pressure4Nearby hordes disturb your aim only half as much.
Light Sleeper2Wake when hostiles come within 24 blocks of your bed.
Efficient Metabolism3Burn 15% fewer calories.
Frail-6Carry 6 kg less and hit 10% softer in melee.
Unfit-5Maximum stamina -20.
Hard of Hearing-3Sound cues reach you from 25% less distance. Subtitles still show.
Short Sighted-3Survey radius -20%. No forced blur.
Heavy Step-4Footsteps make 30% more noise.
Slow Learner-6Practice XP x0.8.
Clumsy Hands-3Reloading and maintenance take 15% longer.
Disorganized-3Bags hold 15% fewer slots (rounded down).
Sickly-4Cold illness lasts 25% longer.
Easily Rattled-4Accuracy -10% while 8 or more infected are visible within 24 blocks.
Heavy Sleeper-2Only hostiles within 8 blocks wake you. Damage always wakes you.
High Appetite-3Burn 15% more calories.
Smoker-2Hooked for life. Cravings start 3 h after a smoke; each smoke relieves 50% more stress.

Admin & server owner reference

The player tables above use display names from the report’s item-name index (PDF pp.104–133). Manual titles were checked against the 0.14.0 English language resource: afterfall.manual.mechanics.beginner and afterfall.manual.piloting.beginner. The raw kit definitions and source locators are retained here. manual: identifies Skill Manual data, not a separate item registration.

Raw profession kits

These are profession extras in addition to the background; manual: denotes manual data, not an independent item registration. Quantities and identifiers follow the report.

ProfessionExtra kitPDF page
Unemployedafterfall:cloth_strip*28
Carpenterafterfall:claw_hammer*18
Electricianafterfall:screwdriver1, afterfall:insulated_wire28
Mechanicafterfall:wrench*1, manual:mechanics/beginner8
Nurseafterfall:sterile_dressing*28
Physicianafterfall:suture_kit1, afterfall:antibiotic_dose18
Firefighterafterfall:fire_axe*18
Police Officerafterfall:baton1, afterfall:pistol_magazine18
Veteranafterfall:field_dressing1, afterfall:combat_knife18
Farmerafterfall:bean_seed*48
Cookafterfall:kitchen_knife1, afterfall:canned_beans18
Hunterafterfall:hunting_knife1, afterfall:snare_cord28
Fisherminecraft:fishing_rod1, afterfall:bait48
Metalworkerafterfall:welding_mask1, afterfall:steel_plate28
Driverafterfall:road_map*18
Pilotmanual:piloting/beginner8
Rangerminecraft:compass1, afterfall:canteen18
Laboratory Technicianafterfall:sample_vial1, afterfall:respirator18
Construction Workerafterfall:masonry_chisel*18
Courierafterfall:small_backpack*18

Raw background kits

Background names and kit identifiers are separate from custom written history.

Background / IDExtra kitPDF page
City Resident city_residentafterfall:building_directory*19
Rural Resident rural_residentafterfall:vegetable_seed_packet*19
University Student university_studentafterfall:blank_notebook*19
Factory Worker factory_workerafterfall:work_gloves*19
Traveling Worker traveling_workerafterfall:road_map*19
Community Volunteer community_volunteerafterfall:sterile_dressing*19
Outdoor Hobbyist outdoor_hobbyistminecraft:compass*19
Home Caretaker home_caretakerafterfall:canned_soup*19
Former Shopkeeper former_shopkeeperafterfall:ledger*19
Emergency Evacuee emergency_evacueeafterfall:clean_water_bottle*19
Custom History custom_historyafterfall:blank_notebook*19

Trait source locators

Positive values spend points; negative values refund points subject to creator checks. Times in effects are survival time unless explicitly stated otherwise.

TraitPoint cost / refundEffectPDF page
Strong6Carry 8 kg more and hit 10% harder in melee.9
Fit5Maximum stamina +20.9
Keen Hearing3Hear real sound cues from 25% farther away.9
Sharp Sight3Survey radius +20%: spot nearby infected sooner.9
Quiet Step4Footsteps make 30% less noise.9
Fast Learner6Practice XP x1.2.9
Quick Hands3Reloading and maintenance take 15% less time.9
Organized3Bags hold 15% more slots (rounded down).9
Resilient4Cold illness lasts 25% shorter. No protection from zombie infection.9
Calm Under Pressure4Nearby hordes disturb your aim only half as much.9
Light Sleeper2Wake when hostiles come within 24 blocks of your bed.9
Efficient Metabolism3Burn 15% fewer calories.9
Frail-6Carry 6 kg less and hit 10% softer in melee.9
Unfit-5Maximum stamina -20.9
Hard of Hearing-3Sound cues reach you from 25% less distance. Subtitles still show.9
Short Sighted-3Survey radius -20%. No forced blur.9
Heavy Step-4Footsteps make 30% more noise.9
Slow Learner-6Practice XP x0.8.9
Clumsy Hands-3Reloading and maintenance take 15% longer.10
Disorganized-3Bags hold 15% fewer slots (rounded down).10
Sickly-4Cold illness lasts 25% longer.10
Easily Rattled-4Accuracy -10% while 8 or more infected are visible within 24 blocks.10
Heavy Sleeper-2Only hostiles within 8 blocks wake you. Damage always wakes you.10
High Appetite-3Burn 15% more calories.10
Smoker-2Hooked for life. Cravings start 3 h after a smoke; each smoke relieves 50% more stress.10

Sources & verification

Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.

Afterfall_0.14.0_Extensive_Mod_Breakdown.pdf

PDF pages 8–10, 12 · 05 Survivor creation, needs and skills · Afterfall 0.14.0 report: E025–E032

Reported static findings and packaged-guide behavior. Underlying source/JAR and gameplay have not been rechecked for this wiki; pack overrides are unknown.

The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.

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