Direct trade, deliveries and escrow
Meet at a Trade Post, review both offers and agree only when they are right. Check deliveries afterward for received or returned items.
Visual overview
Diagram of reported mechanics. The text retains the full conditions and settings.
Complete a direct trade
- Meet the other player at the same Trade Post and invite them.
- Each player adds offered items and wallet money, then agrees.
- Review every edit: a change clears both agreements. Final acceptance is briefly delayed after the last edit.
- Accept the final offers. Both sides complete together; collect received items from deliveries.
Trade money received counts as earnings and can trigger withholding. Item completion uses each recipient’s delivery vault rather than requiring all stacks to fit directly into inventory. Check both wallet and deliveries before concluding something is missing.
Cancel or recover an interrupted trade
Cancellation, walking away, logout or restart returns held items to the original owners’ deliveries. They do not need to be dropped at the Trade Post. The normal vault limit is 54 stacks; refunds can exceed it. Collect with sufficient inventory space.
Civic service blocks normally expose server records. They are not ordinary chests containing all escrow. Breaking a board, desk or post does not promise a spill of all held items.
Understand issued item identities
| Item | What it points to |
|---|---|
| Sealed Parcel | Job, serial, destination and worker credentials; real cargo remains in custody |
| Zone Marker | Job-owned zone tool with owner component and restricted world actions |
| Return Bag | Saved bag record tied to owner/job; use rechecks identity |
| Letter/cage | Recorded mail, attachments and receiving endpoint state |
These acquisition flows are separate from crafting. Custody also covers construction/extraction recovery, project deposits, prison evidence and mail returns.
Recovery limits
Inventory crossings are journaled and reconciled with player save stamps. Historical crash testing found and mitigated a nearby container-save lag problem; distant unsaved loaded containers and separately saved dropped-item entities remain recorded limits. This is not a universal no-duplication guarantee.
If records disagree after a restart, retain the affected copied world and exact actions for the administrator. Backups must preserve the complete world, player/chunk saves and Civic data together. See commands, storage and recovery; this wiki performed no new crash test.
Admin & server owner reference
Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.
Registry IDs
civic_frontier:trade_postcivic_frontier:return_bagcivic_frontier:sealed_parcelcivic_frontier:zone_marker
Sources & verification
Evidence: pdf-derived. Feature status: implemented-static. Article coverage: ready.
PDF pages 17, 37-38 · 10 Direct trade; 24 Recovery · E42, E44-E49, E112-E115
Civic Frontier report, reviewed October 23, 2026. Implementation and historical tests are reported findings unless a direct catalog inspection is separately identified. Pack overrides unknown.
The wiki has not independently playtested report-derived instructions. Your server or modpack settings may change them.