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Civic tools, services and creatures

Recognize civic service blocks, tools and creatures, and check whether they are crafted, issued or restricted.

Civic Frontier 0.1.0Java 1.21.1NeoForge

Count registry types separately

There are 30 block IDs, 54 item IDs (including 19 block items, six notes and four spawn eggs), and 4 entity types. Eleven blocks have no separate inventory form. An item/block pair is two registry records, not two unrelated gameplay features. Seven pigeon appearances are variants of one item/entity ID.

Names, availability and behavior below are reported by PDF Appendix A, pages 43–47; registry identities/counts were also checked directly in CfRegistries.java. Registration does not prove unrestricted survival access. Use recipes for the 37 packaged resources and task guides for permissions.

Browse items by appearance

Every block and item row below shows a source-based preview. Flat items use inventory artwork; blocks use source-model renders; spawn eggs retain their registered colors. Static lighting and poses differ from gameplay. Appearance does not change acquisition limits.

Full labeled sheets: civic services, tools and mail, prison equipment, notes and eggs.

Supplied Civic Frontier assets; static previews rendered for this wiki. Generated blocks without inventory forms remain distinct in the table.

Blocks

NameInventory formRole / acquisition
Camp Hearth source asset preview Camp HearthYesTemporary one-chunk camp control; active visual/light state; crafted.
Charter Desk source asset preview Charter DeskYesFound/manage a town; linked service and development/refund endpoint; crafted.
Treasury Safe source asset preview Treasury SafeYesOrganization treasury and currency interface; crafted; money persists in records.
Trade Counter source asset preview Trade CounterYesPublic market, cash and starter interface under screen rules; crafted.
Job Board source asset preview Job BoardYesJobs, review and delivery interface; crafted.
Trade Post source asset preview Trade PostYesTwo-player escrowed trade; crafted.
Treaty Table source asset preview Treaty TableYesNation administration and capital development interface; crafted.
Prison Stone source asset preview Prison StoneYesRegenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe.
Spent Prison Stone source asset preview Spent Prison StoneNoTemporary mined quarry state; regrows to Prison Stone; no separate item.
Commissary Counter source asset preview Commissary CounterNoGenerated inmate shop and buy-down interface; no separate item.
Cell Wall Panel source asset preview Cell Wall PanelNoGenerated reinforced cell escape panel with saved chip/crack state; no separate item.
Tunnel Earth source asset preview Tunnel EarthNoGenerated diggable escape shaft material; dug shaft logic can replace it with a ladder; no item.
Sewer Silt source asset preview Sewer SiltNoGenerated diggable sewer obstacle; no item.
Outflow Grate source asset preview Outflow GrateNoGenerated timed sewer exit; no item.
Alarm Lever source asset preview Alarm LeverNoGenerated riot activation box; no item.
Stone Bricks source asset preview Stone BricksNoGenerated personal stash location; no item.
Rope Line source asset preview Rope LineNoTemporary climbable wall escape line; generated by hook; no item.
Penitentiary Gate Lock source asset preview Penitentiary Gate LockYesGate ruin entry lock, accepts gold block; generated structure and creative item; no recipe.
Laundry Crate source asset preview Laundry CrateNoGenerated truck escape interaction; no item.
Staff Door source asset preview Staff DoorNoGenerated visitor-to-intruder passage; no item.
Poster source asset preview PosterYesCraftless Commissary purchase/creative item; covers panel progress/opening and also decor.
Sheriff's Desk source asset preview Sheriff’s DeskYesTown/nation justice interface and breach-rift anchor; crafted.
Waypost source asset preview WaypostYesLinked spawn/travel point; crafted; tool-requiring block with light.
Town Speaker source asset preview Town SpeakerYesTown/plot registered-track controls; crafted; no inventory.
Bandstand source asset preview BandstandYesAnthem composer/performance and festival control; crafted.
Town Ward source asset preview Town WardYesPrepaid spawn prevention and turn-away fund control; crafted.
Zone Marker source asset preview Zone MarkerYesJob-owned work-zone control; issued through relevant board flow, not normal crafting.
Town Dovecote source asset preview Town DovecoteYesTown-owned placed mail address; crafted; record-linked item.
Royal Dovecote source asset preview Royal DovecoteYesNation mail address in capital; crafted; record-linked item.
Carrier Cage source asset preview Carrier CageYesPortable/personal pigeon/mail endpoint; crafted; record-linked item.

Items

NameAcquisitionLimits / role
Camp Hearth source asset preview Camp HearthCraftedTemporary one-chunk camp control; active visual/light state; crafted.
Charter Desk source asset preview Charter DeskCraftedFound/manage a town; linked service and development/refund endpoint; crafted.
Treasury Safe source asset preview Treasury SafeCraftedOrganization treasury and currency interface; crafted; money persists in records.
Trade Counter source asset preview Trade CounterCraftedPublic market, cash and starter interface under screen rules; crafted.
Job Board source asset preview Job BoardCraftedJobs, review and delivery interface; crafted.
Trade Post source asset preview Trade PostCraftedTwo-player escrowed trade; crafted.
Town Ward source asset preview Town WardCraftedPrepaid spawn prevention and turn-away fund control; crafted.
Treaty Table source asset preview Treaty TableCraftedNation administration and capital development interface; crafted.
Waypost source asset preview WaypostCraftedLinked spawn/travel point; crafted; tool-requiring block with light.
Bandstand source asset preview BandstandCraftedAnthem composer/performance and festival control; crafted.
Town Speaker source asset preview Town SpeakerCraftedTown/plot registered-track controls; crafted; no inventory.
Sheriff's Desk source asset preview Sheriff’s DeskCraftedTown/nation justice interface and breach-rift anchor; crafted.
Prison Stone source asset preview Prison StoneSpecial / creative / commandRegenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe.
Warden's Baton source asset preview Warden’s BatonGuard equipment / commandSingle-stack baton item; guard behavior is implemented by the NPC class, not proof of a player stun weapon.
Penitentiary Warden Spawn Egg source asset preview Penitentiary Warden Spawn EggCreative / adminSpawns registered Warden; no survival crafting recipe.
Penitentiary Security Spawn Egg source asset preview Penitentiary Security Spawn EggCreative / adminSpawns registered Security; no survival crafting recipe.
Warden's Key source asset preview Warden’s KeyPrison / craftingFull key from Warden route or three pieces; use at prison gate. Contraband.
Key Piece source asset preview Key PiecePrison finds / SecurityThree craft a Warden Key; stack limit 16; contraband.
Penitentiary Gate Lock source asset preview Penitentiary Gate LockSpecial / creative / commandGate ruin entry lock, accepts gold block; generated structure and creative item; no recipe.
Bent Spoon source asset preview Bent SpoonPrison findPanel-chipping tool; single stack; contraband.
Bedsheet Rope source asset preview Bedsheet RopeCrafting in prisonThree string recipe; hook escape resource; stack limit 16; contraband.
Grappling Hook source asset preview Grappling HookCrafting in prisonTwo flint plus rope recipe; uses escape-wall interaction; single stack; contraband.
Shiv source asset preview ShivCrafting in prisonStone-tier sword implementation; attack modifier 3 and speed modifier -2.4; contraband.
Poster source asset preview PosterCommissary / creativeCraftless Commissary purchase/creative item; covers panel progress/opening and also decor.
Visitor Pass source asset preview Visitor PassIssued by authorityBound named visitor/prisoner pass; consumed to visit; single stack.
Guard Cap source asset preview Guard CapLaundry findsDisguise armor: 1 armor; single stack; contraband.
Guard Jacket source asset preview Guard JacketLaundry findsDisguise armor: 2 armor; single stack; contraband.
Guard Trousers source asset preview Guard TrousersLaundry findsDisguise armor: 1 armor; single stack; contraband.
Guard Boots source asset preview Guard BootsLaundry findsDisguise armor: 1 armor; single stack; contraband.
Shady Guard Spawn Egg source asset preview Shady Guard Spawn EggCreative / adminSpawns Shady Guard; normal encounter is conditional yard appearance.
Skeleton Key source asset preview Skeleton KeyCrafted / creativeOne-use non-prisoner rescue interaction; uncommon; single stack.
Breach Charge source asset preview Breach ChargeCrafted / creativeConsumed on eligible Sheriff’s Desk to open a rescue rift; rare; single stack.
Shackles source asset preview ShacklesCrafted / creativeReusable capture tool; offhand lethal-hit or asleep interaction; single stack.
Prison Pickaxe source asset preview Prison PickaxePrison intakeUnbreakable prison quarry tool, stripped on release; single stack.
Town Dovecote source asset preview Town DovecoteCraftedTown-owned placed mail address; crafted; record-linked item.
Royal Dovecote source asset preview Royal DovecoteCraftedNation mail address in capital; crafted; record-linked item.
Carrier Cage source asset preview Carrier CageCraftedPortable/personal pigeon/mail endpoint; crafted; record-linked item.
Letter source asset preview LetterMail / cage workflowSaved sender/addressee/text/time and attachment identity; single stack; no recipe.
Carrier Pigeon source asset preview Carrier PigeonTaming / cage / breedingCaptured bird item; stack limit 16; color component gives seven model variants.
Carrier Pigeon Spawn Egg source asset preview Carrier Pigeon Spawn EggCreative / adminSpawns Carrier Pigeon; natural spawning/taming is the survival route.
Zone Marker source asset preview Zone MarkerSpecial / creative / commandJob-owned work-zone control; issued through relevant board flow, not normal crafting.
Civic Folio source asset preview Civic FolioCrafted / creativeReusable personal overview/navigation; single stack.
Surveyor's Tool source asset preview Surveyor’s ToolCrafted / creativeMap/land and route/zone/room selection tool; saved marks component; single stack.
Tax Book source asset preview Tax BookCrafted / creativeRecorded tax and bill interface; single stack.
Homing Charter source asset preview Homing CharterCrafted / creativeReusable travel screen; single stack; fees/warmup/cooldown gate actual travel.
Sealed Parcel source asset preview Sealed ParcelCourier job issueSerialized job/serial/destination/worker identity; single stack; no recipe.
Return Bag source asset preview Return BagJob recovery flowRecord-linked owner bag of recovered work items; single stack; no recipe.
Admin Book source asset preview Admin BookAdmin command / creativePermission-checked admin interface; epic; single stack; no recipe.
Trade Note (1) source asset preview Trade Note (1)Bank withdrawal / stamped change1-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab.
Trade Note (5) source asset preview Trade Note (5)Bank withdrawal / stamped change5-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab.
Trade Note (25) source asset preview Trade Note (25)Bank withdrawal / stamped change25-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab.
Trade Note (100) source asset preview Trade Note (100)Bank withdrawal / stamped change100-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab.
Trade Note (500) source asset preview Trade Note (500)Bank withdrawal / stamped change500-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab.
Trade Note (1,000) source asset preview Trade Note (1,000)Bank withdrawal / stamped change1,000-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab.

Creatures

The four registered Civic creatures: Carrier Pigeon, Penitentiary Warden, Penitentiary Security and Shady Guard. Neutral source-mesh previews, not to scale.

Source-mesh previews with the mod’s textures. These show a neutral pose and omit held gear/animation; they are not gameplay screenshots.

CreatureRegistered baselineAccess / role
Carrier Pigeon4 HP; ground 0.2; flight 0.4Wild modifier, tame/cage/breed; spawn egg; Mail resource
Penitentiary Warden200 HP; armor 12; toughness 4; speed 0.30; damage 6; follow range 40Generated prison posts; 10-minute respawn; Patrol/pursuit, stun/solitary, key route
Penitentiary Security60 HP; armor 6; speed 0.32; damage 4; follow range 32Generated posts; 5-minute respawn; Lighter guard; key-piece route
Shady GuardSecurity attribute builderConditional yard spawn; spawn egg; Non-hunting bribe interaction

Guard damage attributes are baselines: stun and riot behavior can differ. Uniform armor is 1/2/1/1 for cap/jacket/trousers/boots; chiefly a disguise. Warden’s Baton registration does not prove a player stun weapon. A separate prisoner-uniform armor set and Hollow Book rescue item were not registered. The quarry’s Torn Map Scrap outcome is reported in the prison chapter; it is not an extra Civic item ID in Appendix A.

Historical in-game appearances

Historical R3b pigeon color examples in a development test world.

Historical R3b development capture: spawned color examples, not evidence of natural spawn weights. Original test labels retained.

Historical J2 Penitentiary Warden standing at a prison gate.

Historical J2 Warden encounter, not a new run. Held equipment and lighting can differ from the neutral asset render.

Historical J2b Penitentiary Security guard in the prison.

Historical J2b Security encounter. Original test labels retained. Credit for all three: supplied Civic Frontier development evidence.

Admin & server owner reference

Exact identifiers, original fields and source locators are preserved below. These records describe the documented mod version; they are not commands to run or proof of a new gameplay test.

Technical registrations

All IDs in this paragraph use civic_frontier:. Ten components: world_id, parcel, survey_marks, marker_owner, bag, dovecote, visit_pass, letter, contraband, pigeon_color. Two attachments: crossing_seq, arena_keep. Recipe serializer note_exchange; structure type and structure piece both prison_gate in distinct registries; armor material guard_uniform; creative tab main.

Controls lists 24 screens. Recovery lists 26 saved domains. Art/localization/resource counts are not extra obtainable items. Pack ingredient availability remains unverified.

Display name and exact IDInventory formRole / acquisition
Image: Camp Hearth source asset preview Camp Hearth · civic_frontier:camp_hearthYesTemporary one-chunk camp control; active visual/light state; crafted. (p. 43)
Image: Charter Desk source asset preview Charter Desk · civic_frontier:charter_deskYesFound/manage a town; linked service and development/refund endpoint; crafted. (p. 43)
Image: Treasury Safe source asset preview Treasury Safe · civic_frontier:treasury_safeYesOrganization treasury and currency interface; crafted; money persists in records. (p. 43)
Image: Trade Counter source asset preview Trade Counter · civic_frontier:trade_counterYesPublic market, cash and starter interface under screen rules; crafted. (p. 43)
Image: Job Board source asset preview Job Board · civic_frontier:job_boardYesJobs, review and delivery interface; crafted. (p. 43)
Image: Trade Post source asset preview Trade Post · civic_frontier:trade_postYesTwo-player escrowed trade; crafted. (p. 43)
Image: Treaty Table source asset preview Treaty Table · civic_frontier:treaty_tableYesNation administration and capital development interface; crafted. (p. 43)
Image: Prison Stone source asset preview Prison Stone · civic_frontier:prison_stoneYesRegenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe. (p. 43)
Image: Spent Prison Stone source asset preview Spent Prison Stone · civic_frontier:spent_prison_stoneNoTemporary mined quarry state; regrows to Prison Stone; no separate item. (p. 43)
Image: Commissary Counter source asset preview Commissary Counter · civic_frontier:commissary_counterNoGenerated inmate shop and buy-down interface; no separate item. (p. 43)
Image: Cell Wall Panel source asset preview Cell Wall Panel · civic_frontier:cell_wall_panelNoGenerated reinforced cell escape panel with saved chip/crack state; no separate item. (p. 43)
Image: Tunnel Earth source asset preview Tunnel Earth · civic_frontier:tunnel_earthNoGenerated diggable escape shaft material; dug shaft logic can replace it with a ladder; no item. (p. 43)
Image: Sewer Silt source asset preview Sewer Silt · civic_frontier:sewer_siltNoGenerated diggable sewer obstacle; no item. (p. 43)
Image: Outflow Grate source asset preview Outflow Grate · civic_frontier:outflow_grateNoGenerated timed sewer exit; no item. (p. 43)
Image: Alarm Lever source asset preview Alarm Lever · civic_frontier:alarm_leverNoGenerated riot activation box; no item. (p. 43)
Image: Stone Bricks source asset preview Stone Bricks · civic_frontier:loose_brickNoGenerated personal stash location; no item. (p. 43)
Image: Rope Line source asset preview Rope Line · civic_frontier:rope_lineNoTemporary climbable wall escape line; generated by hook; no item. (p. 43)
Image: Penitentiary Gate Lock source asset preview Penitentiary Gate Lock · civic_frontier:gate_lockYesGate ruin entry lock, accepts gold block; generated structure and creative item; no recipe. (p. 44)
Image: Laundry Crate source asset preview Laundry Crate · civic_frontier:laundry_crateNoGenerated truck escape interaction; no item. (p. 44)
Image: Staff Door source asset preview Staff Door · civic_frontier:staff_doorNoGenerated visitor-to-intruder passage; no item. (p. 44)
Image: Poster source asset preview Poster · civic_frontier:posterYesCraftless Commissary purchase/creative item; covers panel progress/opening and also decor. (p. 44)
Image: Sheriff’s Desk source asset preview Sheriff’s Desk · civic_frontier:sheriff_deskYesTown/nation justice interface and breach-rift anchor; crafted. (p. 44)
Image: Waypost source asset preview Waypost · civic_frontier:waypostYesLinked spawn/travel point; crafted; tool-requiring block with light. (p. 44)
Image: Town Speaker source asset preview Town Speaker · civic_frontier:town_speakerYesTown/plot registered-track controls; crafted; no inventory. (p. 44)
Image: Bandstand source asset preview Bandstand · civic_frontier:bandstandYesAnthem composer/performance and festival control; crafted. (p. 44)
Image: Town Ward source asset preview Town Ward · civic_frontier:town_wardYesPrepaid spawn prevention and turn-away fund control; crafted. (p. 44)
Image: Zone Marker source asset preview Zone Marker · civic_frontier:zone_markerYesJob-owned work-zone control; issued through relevant board flow, not normal crafting. (p. 44)
Image: Town Dovecote source asset preview Town Dovecote · civic_frontier:town_dovecoteYesTown-owned placed mail address; crafted; record-linked item. (p. 44)
Image: Royal Dovecote source asset preview Royal Dovecote · civic_frontier:royal_dovecoteYesNation mail address in capital; crafted; record-linked item. (p. 44)
Image: Carrier Cage source asset preview Carrier Cage · civic_frontier:carrier_cageYesPortable/personal pigeon/mail endpoint; crafted; record-linked item. (p. 44)
Display name and exact IDAcquisitionLimits / role
Image: Camp Hearth source asset preview Camp Hearth · civic_frontier:camp_hearthCraftedTemporary one-chunk camp control; active visual/light state; crafted. (p. 45)
Image: Charter Desk source asset preview Charter Desk · civic_frontier:charter_deskCraftedFound/manage a town; linked service and development/refund endpoint; crafted. (p. 45)
Image: Treasury Safe source asset preview Treasury Safe · civic_frontier:treasury_safeCraftedOrganization treasury and currency interface; crafted; money persists in records. (p. 45)
Image: Trade Counter source asset preview Trade Counter · civic_frontier:trade_counterCraftedPublic market, cash and starter interface under screen rules; crafted. (p. 45)
Image: Job Board source asset preview Job Board · civic_frontier:job_boardCraftedJobs, review and delivery interface; crafted. (p. 45)
Image: Trade Post source asset preview Trade Post · civic_frontier:trade_postCraftedTwo-player escrowed trade; crafted. (p. 45)
Image: Town Ward source asset preview Town Ward · civic_frontier:town_wardCraftedPrepaid spawn prevention and turn-away fund control; crafted. (p. 45)
Image: Treaty Table source asset preview Treaty Table · civic_frontier:treaty_tableCraftedNation administration and capital development interface; crafted. (p. 45)
Image: Waypost source asset preview Waypost · civic_frontier:waypostCraftedLinked spawn/travel point; crafted; tool-requiring block with light. (p. 45)
Image: Bandstand source asset preview Bandstand · civic_frontier:bandstandCraftedAnthem composer/performance and festival control; crafted. (p. 45)
Image: Town Speaker source asset preview Town Speaker · civic_frontier:town_speakerCraftedTown/plot registered-track controls; crafted; no inventory. (p. 45)
Image: Sheriff’s Desk source asset preview Sheriff’s Desk · civic_frontier:sheriff_deskCraftedTown/nation justice interface and breach-rift anchor; crafted. (p. 45)
Image: Prison Stone source asset preview Prison Stone · civic_frontier:prison_stoneSpecial / creative / commandRegenerating quarry mining target; generated prison content; inventory item also registered, no crafting recipe. (p. 45)
Image: Warden’s Baton source asset preview Warden’s Baton · civic_frontier:warden_batonGuard equipment / commandSingle-stack baton item; guard behavior is implemented by the NPC class, not proof of a player stun weapon. (p. 45)
Image: Penitentiary Warden Spawn Egg source asset preview Penitentiary Warden Spawn Egg · civic_frontier:penitentiary_warden_spawn_eggCreative / adminSpawns registered Warden; no survival crafting recipe. (p. 45)
Image: Penitentiary Security Spawn Egg source asset preview Penitentiary Security Spawn Egg · civic_frontier:penitentiary_security_spawn_eggCreative / adminSpawns registered Security; no survival crafting recipe. (p. 45)
Image: Warden’s Key source asset preview Warden’s Key · civic_frontier:warden_keyPrison / craftingFull key from Warden route or three pieces; use at prison gate. Contraband. (p. 45)
Image: Key Piece source asset preview Key Piece · civic_frontier:key_piecePrison finds / SecurityThree craft a Warden Key; stack limit 16; contraband. (p. 45)
Image: Penitentiary Gate Lock source asset preview Penitentiary Gate Lock · civic_frontier:gate_lockSpecial / creative / commandGate ruin entry lock, accepts gold block; generated structure and creative item; no recipe. (p. 45)
Image: Bent Spoon source asset preview Bent Spoon · civic_frontier:bent_spoonPrison findPanel-chipping tool; single stack; contraband. (p. 45)
Image: Bedsheet Rope source asset preview Bedsheet Rope · civic_frontier:bedsheet_ropeCrafting in prisonThree string recipe; hook escape resource; stack limit 16; contraband. (p. 45)
Image: Grappling Hook source asset preview Grappling Hook · civic_frontier:grappling_hookCrafting in prisonTwo flint plus rope recipe; uses escape-wall interaction; single stack; contraband. (p. 46)
Image: Shiv source asset preview Shiv · civic_frontier:shivCrafting in prisonStone-tier sword implementation; attack modifier 3 and speed modifier -2.4; contraband. (p. 46)
Image: Poster source asset preview Poster · civic_frontier:posterCommissary / creativeCraftless Commissary purchase/creative item; covers panel progress/opening and also decor. (p. 46)
Image: Visitor Pass source asset preview Visitor Pass · civic_frontier:visitor_passIssued by authorityBound named visitor/prisoner pass; consumed to visit; single stack. (p. 46)
Image: Guard Cap source asset preview Guard Cap · civic_frontier:guard_capLaundry findsDisguise armor: 1 armor; single stack; contraband. (p. 46)
Image: Guard Jacket source asset preview Guard Jacket · civic_frontier:guard_jacketLaundry findsDisguise armor: 2 armor; single stack; contraband. (p. 46)
Image: Guard Trousers source asset preview Guard Trousers · civic_frontier:guard_trousersLaundry findsDisguise armor: 1 armor; single stack; contraband. (p. 46)
Image: Guard Boots source asset preview Guard Boots · civic_frontier:guard_bootsLaundry findsDisguise armor: 1 armor; single stack; contraband. (p. 46)
Image: Shady Guard Spawn Egg source asset preview Shady Guard Spawn Egg · civic_frontier:penitentiary_shady_guard_spawn_eggCreative / adminSpawns Shady Guard; normal encounter is conditional yard appearance. (p. 46)
Image: Skeleton Key source asset preview Skeleton Key · civic_frontier:skeleton_keyCrafted / creativeOne-use non-prisoner rescue interaction; uncommon; single stack. (p. 46)
Image: Breach Charge source asset preview Breach Charge · civic_frontier:breach_chargeCrafted / creativeConsumed on eligible Sheriff’s Desk to open a rescue rift; rare; single stack. (p. 46)
Image: Shackles source asset preview Shackles · civic_frontier:shacklesCrafted / creativeReusable capture tool; offhand lethal-hit or asleep interaction; single stack. (p. 46)
Image: Prison Pickaxe source asset preview Prison Pickaxe · civic_frontier:prison_pickaxePrison intakeUnbreakable prison quarry tool, stripped on release; single stack. (p. 46)
Image: Town Dovecote source asset preview Town Dovecote · civic_frontier:town_dovecoteCraftedTown-owned placed mail address; crafted; record-linked item. (p. 46)
Image: Royal Dovecote source asset preview Royal Dovecote · civic_frontier:royal_dovecoteCraftedNation mail address in capital; crafted; record-linked item. (p. 46)
Image: Carrier Cage source asset preview Carrier Cage · civic_frontier:carrier_cageCraftedPortable/personal pigeon/mail endpoint; crafted; record-linked item. (p. 46)
Image: Letter source asset preview Letter · civic_frontier:letterMail / cage workflowSaved sender/addressee/text/time and attachment identity; single stack; no recipe. (p. 46)
Image: Carrier Pigeon source asset preview Carrier Pigeon · civic_frontier:carrier_pigeonTaming / cage / breedingCaptured bird item; stack limit 16; color component gives seven model variants. (p. 46)
Image: Carrier Pigeon Spawn Egg source asset preview Carrier Pigeon Spawn Egg · civic_frontier:carrier_pigeon_spawn_eggCreative / adminSpawns Carrier Pigeon; natural spawning/taming is the survival route. (p. 46)
Image: Zone Marker source asset preview Zone Marker · civic_frontier:zone_markerSpecial / creative / commandJob-owned work-zone control; issued through relevant board flow, not normal crafting. (p. 46)
Image: Civic Folio source asset preview Civic Folio · civic_frontier:civic_folioCrafted / creativeReusable personal overview/navigation; single stack. (p. 46)
Image: Surveyor’s Tool source asset preview Surveyor’s Tool · civic_frontier:surveyors_toolCrafted / creativeMap/land and route/zone/room selection tool; saved marks component; single stack. (p. 47)
Image: Tax Book source asset preview Tax Book · civic_frontier:tax_bookCrafted / creativeRecorded tax and bill interface; single stack. (p. 47)
Image: Homing Charter source asset preview Homing Charter · civic_frontier:homing_charterCrafted / creativeReusable travel screen; single stack; fees/warmup/cooldown gate actual travel. (p. 47)
Image: Sealed Parcel source asset preview Sealed Parcel · civic_frontier:sealed_parcelCourier job issueSerialized job/serial/destination/worker identity; single stack; no recipe. (p. 47)
Image: Return Bag source asset preview Return Bag · civic_frontier:return_bagJob recovery flowRecord-linked owner bag of recovered work items; single stack; no recipe. (p. 47)
Image: Admin Book source asset preview Admin Book · civic_frontier:admin_bookAdmin command / creativePermission-checked admin interface; epic; single stack; no recipe. (p. 47)
Image: Trade Note (1) source asset preview Trade Note (1) · civic_frontier:trade_note_1Bank withdrawal / stamped change1-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47)
Image: Trade Note (5) source asset preview Trade Note (5) · civic_frontier:trade_note_5Bank withdrawal / stamped change5-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47)
Image: Trade Note (25) source asset preview Trade Note (25) · civic_frontier:trade_note_25Bank withdrawal / stamped change25-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47)
Image: Trade Note (100) source asset preview Trade Note (100) · civic_frontier:trade_note_100Bank withdrawal / stamped change100-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47)
Image: Trade Note (500) source asset preview Trade Note (500) · civic_frontier:trade_note_500Bank withdrawal / stamped change500-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47)
Image: Trade Note (1,000) source asset preview Trade Note (1,000) · civic_frontier:trade_note_1000Bank withdrawal / stamped change1,000-unit world-stamped cash; stacks to 64; redeemable only when valid and backed; not in creative tab. (p. 47)
Exact IDRegistered baselineAccess / role
civic_frontier:carrier_pigeon4 HP; ground 0.2; flight 0.4Wild modifier, tame/cage/breed; spawn egg; Mail resource
civic_frontier:penitentiary_warden200 HP; armor 12; toughness 4; speed 0.30; damage 6; follow range 40Generated prison posts; 10-minute respawn; Patrol/pursuit, stun/solitary, key route
civic_frontier:penitentiary_security60 HP; armor 6; speed 0.32; damage 4; follow range 32Generated posts; 5-minute respawn; Lighter guard; key-piece route
civic_frontier:penitentiary_shady_guardSecurity attribute builderConditional yard spawn; spawn egg; Non-hunting bribe interaction

Registry IDs

  • civic_frontier:admin_book
  • civic_frontier:alarm_lever
  • civic_frontier:bandstand
  • civic_frontier:bedsheet_rope
  • civic_frontier:bent_spoon
  • civic_frontier:breach_charge
  • civic_frontier:camp_hearth
  • civic_frontier:carrier_cage
  • civic_frontier:carrier_pigeon
  • civic_frontier:carrier_pigeon_spawn_egg
  • civic_frontier:cell_wall_panel
  • civic_frontier:charter_desk
  • civic_frontier:civic_folio
  • civic_frontier:commissary_counter
  • civic_frontier:gate_lock
  • civic_frontier:grappling_hook
  • civic_frontier:guard_boots
  • civic_frontier:guard_cap
  • civic_frontier:guard_jacket
  • civic_frontier:guard_trousers
  • civic_frontier:homing_charter
  • civic_frontier:job_board
  • civic_frontier:key_piece
  • civic_frontier:laundry_crate
  • civic_frontier:letter
  • civic_frontier:loose_brick
  • civic_frontier:outflow_grate
  • civic_frontier:penitentiary_security
  • civic_frontier:penitentiary_security_spawn_egg
  • civic_frontier:penitentiary_shady_guard
  • civic_frontier:penitentiary_shady_guard_spawn_egg
  • civic_frontier:penitentiary_warden
  • civic_frontier:penitentiary_warden_spawn_egg
  • civic_frontier:poster
  • civic_frontier:prison_pickaxe
  • civic_frontier:prison_stone
  • civic_frontier:return_bag
  • civic_frontier:rope_line
  • civic_frontier:royal_dovecote
  • civic_frontier:sealed_parcel
  • civic_frontier:sewer_silt
  • civic_frontier:shackles
  • civic_frontier:sheriff_desk
  • civic_frontier:shiv
  • civic_frontier:skeleton_key
  • civic_frontier:spent_prison_stone
  • civic_frontier:staff_door
  • civic_frontier:surveyors_tool
  • civic_frontier:tax_book
  • civic_frontier:town_dovecote
  • civic_frontier:town_speaker
  • civic_frontier:town_ward
  • civic_frontier:trade_counter
  • civic_frontier:trade_note_1
  • civic_frontier:trade_note_100
  • civic_frontier:trade_note_1000
  • civic_frontier:trade_note_25
  • civic_frontier:trade_note_5
  • civic_frontier:trade_note_500
  • civic_frontier:trade_post
  • civic_frontier:treasury_safe
  • civic_frontier:treaty_table
  • civic_frontier:tunnel_earth
  • civic_frontier:visitor_pass
  • civic_frontier:warden_baton
  • civic_frontier:warden_key
  • civic_frontier:waypost
  • civic_frontier:zone_marker

Sources & verification

Evidence: pdf-derived. Feature status: mixed. Article coverage: ready.

civic-frontier-extensive-breakdown.pdf

PDF pages 28, 43-47, 81 · Appendix A Registered content · E06, E15, E55, E82-E85, E123

Civic Frontier report, reviewed October 23, 2026. Implementation and historical tests are reported findings unless a direct catalog inspection is separately identified. Pack overrides unknown.

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